
[Suggestion] Include Numerical Values for Mastery Points
3 Likes/6 Replies/137 ViewsI was starting to get really curious about what real value the Mastery Points actually had, since adding one point in any of the categories didn’t appear to cause any change in my Eivor’s stats. In an attempt to figure out the math, I dropped all the skill points and stripped my Eivor, which would show only the affect of the Mastery Points on my stats since those cannot be returned. I then started a new game and stripped that Eivor as well, finding out what the base stats were. My discovery was that very little is actually gained per Mastery Point, and highly dependent on which stat is being enhanced, but there were a couple other surprises as well. The math*** delivered the following results...
Health: All categories of Mastery Points include health in their improvement, and the math appears to show that no matter where you stock up, you’ll usually get a bonus of 0.4355 points towards health per Mastery Point.
Armor: While no Mastery Point categories include armor, I am speculating that Melee and Ranged Resistance in the Bear and Wolf categories may somehow play a hidden role in the boost. As such, when counting both those categories, the math would appear to indicate that you get 0.016666... armor per Mastery Point.
Evasion: This was amazing to me... every one point you put into the Raven category will snag you 0.2 points towards Evasion.
Melee & Ranged Resistance: Both of these values are enhanced the same way in the Bear and Wolf categories, and the math appears to show you get 0.0577777... resistance per Mastery Point.
Melee Damage: Putting a point into the Bear category appears to net you 0.148888... melee damage per Mastery Point.
Ranged Damage: Putting a point into the Wolf category appears to net you 0.152222... ranged damage per Mastery Point. I have no idea why the game treats Ranged Damage as superior to Melee Damage, but it certainly is an interesting discovery for one’s play style.
Assassination Damage: The game really wants to encourage you to use your hidden blade, because you’ll get 0.95 points towards assassination damage for every Mastery Point you spend in the Raven category. That’s pretty significant for Eivor of the Raven Clan.
Ability Damage: This was another surprise, like Armor. None of the categories specify enhancing Ability Damage, so I’m going to assume that all of them do. If that’s true, then the math calculates 0.1645 points towards Ability Damage per Mastery Point.
So, a few questions are in order. Why aren’t Armor and Ability Damage accounted for in the Mastery Point categories? Or is there something I’m missing here... like, does Eivor somehow gain points in those stat values outside of Mastery Points and Skill Points when nothing is equipped? Also, why are the stat bonuses per Mastery Points so freaking low, except for Assassination Damage? Shouldn’t we as players feel encouraged to keep leveling up our Eivor for appropriate levelup rewards?
I would suggest that a future patch or update actually feature all possible stats in the Mastery Point categories that they may be impacting, and display the numerical values, since all Skills appear to show those values. Keep it consistent. Further, I think the bonuses per Mastery Point needs to be improved to reflect the encouragement to level up. Also, why not simply allow for Mastery Points to increase Eivor’s overall Power? If players want to spend time leveling Eivor up as much as possible, that effort should be acknowledged. As of TU 1.2.2.1, we’re all capped at Power 429. No doubt the Siege of Paris expansion will push this limit up, but the Mastery Points could have been factored into some kind of absolute level cap for the game. Eivor may have a god in him, but he himself can’t be one.
math*** I did my math based on the following calculation... (improved stat value  baseline stat value = point change) ... (point change / total number of mastery points in relevant category = enhancement value per point). I’m not sure if this is consistent regardless of the amount of the point changes and the mastery points, so I would appreciate it if someone checked my math and gave me some confirmation, or provided a better explanation into how the stats are altered. 
I forgot to note that when I said we’re all capped at Power 429, that was discounting the initial Power of 1 that you start the game with. Base stats for Eivor are at Power 1, so the gains are capped at 429, even though the total cap is currently 430.

[UPDATE] I attempted to see if the point increase was consistent per Mastery Point, and the difference of an additional 0.1 point increase in Evasion with the second point after the first point into the Raven category leads me to believe the Evasion bonus is more than 0.2 points. There must be some rounding up involved.

[UPDATE]: After dedicating some time working on the Raven category of Mastery Points, I discovered that there is actually a value increase for Stealth Damage. In another topic I will post my final results with evidence. This is truly remarkable and strengthens my curiosity as to why the devs are not revealing all of what the Mastery Points do.

From what I gathered I can write that:
 health got increased by 0.157333 for each point in the first 100 points in each category, but after that the rate dropped to 0.016000,
 evasion, melee resistance, range resistance, melee damage, and assassination damage got increased by 0.105000 or 0.011000 accordingly,
 ranged damage got increased by 0.108000 or 0.011000 accordingly,
 stealth damage got increased (with wolf and raven points) by 0.150000 or 0.025000 accordingly,
 and ability damage got increased (in the same fashion as stealth damage) by 0.225000 or 0.025000 accordingly.
I wonder if the rate after acquiring 100 point in each category stays the same, or if it drops even more...

@bielik01 Thanks for corroborating and providing better math. As to your query, I had actually already done a long term analysis back in August which revealed that the Mastery Points have diminishing returns as you pump more and more into each category. So, yes... it drops even more.
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last edited by TheNorfolkian