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  • ctgt06
    Original poster 5 posts

    Map icons. One helpful thing to add on the map would be to change any gear or loot icon where a quest/mission is needed to acquire it to some sort of orange color or something. In a world of free roam and search out theres nothing like spending 20 mins thinking there is some puzzle way to get to a loot item when really a quest is needed the whole time. Either that or just dont indicate these items on the world map until the mission is started or if at all.

    As for the compass it would be nice when your using the amature option that things like your home or quest locations would stay populated on the compass if your within say 500m. I realize some people like emersion but they should turn it off. Some of us dont like opening the map screen 100 times every 5 mins to pinmark the next thing.

    Id prefer to have the crow mark boxes etc like in oddyssey then this slow [censored] odin ping which seems like its a little too long button hold to activate, cut that down by like 4 tenths of a second.

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  • katzenkrimis71
    233 posts

    Gear or loot icon where a quest/mission is needed to acquire it.

    ===

    I know what you mean. It's bad for new players because they don't know how to handle the game when they first start playing. How would they know that the only way through a locked door to a house in Ledecestrescire requires a quest. Or that a locked door in a church requires a quest. Especially when other locks have nearby keys that you can find.

    As you play through the game you eventually catch on to all of their tricks. Once you've solved enough puzzles you can easily tell which inaccessible loot crates will require a quest. Also, Valhalla is no longer a brand new game, so every obstacle you encounter can easily be solved by Googling it.

    I never need to spend 20 minutes trying to find a way underground to a loot location. If there's no open well, then I know there must be a secret basement entry in a nearby structure. If there isn't, then I know there must be a cave entrance, crack in a wall, or something that needs to be shot at or exploded nearby.

    It's pretty simple stuff.

    Anything above ground is easier, because it only involves puzzle climbing. Looking up, and all around. Often it's tree limbs, ropes and ladders to climb. With some shooting or destruction required.

  • katzenkrimis71
    233 posts

    @ctgt06

    ====

    Also, when I play this game I clear one territory at a time. If you do that you'll get all of the loot from that territory by the time you are done clearing it. With the exception of the three daughters loot. I think that's the only one that has to be set aside for quite a while. You just won't be strong enough to access it.

    So, I wouldn't worry about spending too much time trying to get at certain loot crates. Once the story arc for that territory is complete, you should have cleared everything on the map. If there is anything left on the map at that point, that means it's accessible without a quest.

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