

There is almost no cooperative attack of soldiers.
The attack frequency is also too low.
When they attack at the same time, one of the two falls back and attacks one by one.
Increase the attack frequency.
Difficulty : Drengr
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@jin
the ai in this game are the most stupid i have ever seen in a game.
Even Unreal of 20 years ago had smarter ai who would avoid your attacks and work together to make your life harder.
Yes, in valhalla enemy are more stupid than in odyssey or origins, overall the animal.
Wolf sometimes look at the horizon like was on the beach, and you can literally hit withouth they moves.
Human should be more aggressive, attack in group and not 1/2 max.
There is no reason to stealth, if combat is not Dangerous.
What I don't get is why you can sometimes walk right in front of someone, really obviously (as in not sneaking or moving at them from behind), and I mean in a proper hostile area like a fort, and then assassinate them and they'll only notice you when you are already killing them, while other enemies will spot you instantly from far off. Sometimes enemies that have spotted you also forget you are there without you doing a thing to hide and you can waltz up to them and assassinate them too, and they are like: HUH?!!! It's also really funny when soldiers say stuff like "let's attack together" but everyone ignores them, and they also say it when they are alone, and some enemies just infinitely move backwards instead of attacking at all.
Has anyone managed to trigger the assassination move where you are hanging from a wall underneath an enemy and pull them down? I've only been able to do this on the dummy in Norway.
@kreutzgang
or what about when you kill a soldier right in front of its friend and the other soldier looks the other way to see if someone is attacking them.
The ai is so stupid
Yeah... definitely feels like the game is heavily designed around hit points and damage output rather than stealth and AI.
There have been times where I've noticed enemies doing interesting things, but still that's almost always in the context of open combat.
last edited by Jin....