

Hey everyone,
I`ve been playing AC Valhalla for around 50 hours and so far, I`m really enjoying the game, it quickly has become one of my favorite action adventures. But there is one thing that annoys the hell out of me: enemy respawns in forts.
Say, I infiltrate a large fort from the south and stealth-kill my way through to the northern part...by the time I`m there, most enemies I stealth-killed are back again, in some cases they even stand beside the corpses of their "former selves", lol. What`s the point of stealth gameplay (hidding corpses etc.) when enemies respawn while you`re still in that fort?! Why not make them reappear 10-15 minutes after the player left that area?
Has this been adressed by the developers, are they aware of this? It`s hard to believe this is intentional.
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@dandeftone I remember clearing one fort in Glowecestrescire and what you described happened, but I was in open conflict. I kept killing enemies but they just kept coming for nearly half an hour. Probably has to do with their spawn time and rate.
But this seems to have happened only one or a few times in my case. I recall when clearing other forts in stealth I managed to clear at least all those in vision without them spawning immediately.
@dandeftone This has been discussed in several other threads already. It certainly is frustrating and Ubisoft should fix it. But fixing the bugs they created is not Ubisoft's strong point (nor their priority, I regret to say).
I sometimes have the feeling that larger forts and camps are subdivided in subareas and that enemies respawn after you leave a subarea to clear another part of the fort. Maybe this is part of the problem, but that is not relevant to us players. Again: it should be fixed.
@dandeftone I gave up trying to clear forts. These days I just clear as much as I need to get what I want out of the situation (usually wealth) and then clear out.
Thanks for the responses, guys!
@hroozenbeek
And what`s the consensus? Is it intentional or a glitch?
@dandeftone As far as any online community can come to a consensus , the consensus is that it's a glitch.
In a few cases, it could be that new enemies belong to patrols returning the fort, but that can't be the only explanation.
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