

I am trying to complete the mystery in Lunden where you have to open a path for the guy stuck behind the foul smelling jars that make you vomit if you break them but the very first moveable thing seems to be stuck on the bags on the floor near the entrance to the warehouse. I am unable to move it in any direction, even after moving and/or destroying the jars in front of it.
Why even make the quest available if the NPC doesn't spawn until you complete the Lunden main mission? If there is no patch coming soon, i'll have to restart the whole game just to get 100% completion. Less likely to buy season pass and future dlc...just saying
@damfrallan the pushable objects have fully push aside or the npc wont get triggert to say he is free.
@ubi-baron No problem , hope it get fixed by the AC team soon cause it seems to be a big issue for a few people and not for evryone it seems to work.
Met bug in Lunden.
In a warehouse with smelly pots, for no reason, an NPC did not appear. After reading a note in the warehouse, I decided that I needed to work as a loader, dragged all the pots into one place, moved the movable stacks, having finished the work (how could I know that the event had not started without NPC), nothing happened. I decided that there should be an NPC, and for it to appear, you first need to complete the city's quest and I went to carry it out. When the quest was finished, NPCs appeared in the warehouse, just like the pots returned to their old places, but [censored] it, the movable stacks were moved from their places before, I did not return them to their starting places, and the game did not return them there. and it turned out that the pots lifted movable stacks from the ground, slightly shifted them to the side, because of which, they moved out of their trail, and now they cannot be moved.
The testers of this game shouldn't be paid for their work.
I've literally come to the forums to see if anyone else has this bug, I submitted a ticket so I'm hoping for a reply soon.
I have the same issue. I did attempt the mystery before I had finished the story there. Now I can't finish it.
After a few quests I came back to the place and the guy you had to save stands outside. You can talk to him and it completes the quest.
@sharp2spartacus I know it makes no sense What’s so ever.. i will not buy a season pass Until this is fixed, let me know if you found a solution Yeah? Ubisoft you better fix this NOW!
He's still inside the Warehouse on my end. The problem being: He's not in there if you haven't played through the Lunden Story.
He spawns afterwards, but the Shelfs remain at the position you left them beforehand, while the Vases do respawn, no matter where the shelfs are.
So the Shelfs become unmoveable/Stuck, while the Man/NPC still remains inside brabbling stuff ... Would be nice to know if Ubisoft has this Bug on their Radar.
Enjoying the Game but I'm a completionist. I tend to first complete all Landmarks on a Zone/Map and then finish off the Story.. But some mysterys aren't available until you do the Story.
Same with
spoiler
I would also suggest to Ubisoft that you perhaps make a Fast-Travel full reset on Mysterys - if Coding/Programming allows for that.
Also perhaps include Notes for Mysterys which are only do-able AFTER each Zone's Main Quest. It's very confusing to people when they reach a Mystery Marker and nothing is there.
In fact that had me SO confused back in
spoiler
So yeah. Couldn't edit my other post so I apologize for the double - posting.
Hopefully we'll get a Official Response in here. It would ease my Mind ^^
@mataresian doesn't work for me, he simply vanish from warehouse time to time, still impossible to complite
This world event is crazy buggy (like a lot of other world events). It doesn't need the Lunden story to be cleared -- I did it before I even touched the first quest in Lunden -- it's just bugged as heck. When I first got to the event, the guy wasn't even there, but seeing the jars and movable objects made me think the quest might involve getting into the blocked-off area, which I then did, but nothing happened. I saved and loaded (a go-to workaround when things start glitching out), and the guy spawned inside the warehouse and started yelling for help, as he should, except now the jars were spawning under the movable blocks, making them hover above ground and hence un-movable. So I just reloaded an earlier autosave and save-loaded until the warehouse guy spawned properly, then finished the event as intended.
While Ubi fixes all these bugged/glitched events, they need to give players a way to force-reset these events in case things go south. Fast-travel and save-load doesn't always work.
Ubisoft please let me/us know as soon there is a solution, i want 100% and im sure as [censored] Not gonna start all over, Not cool!
️
When I first attempted to move the jars and the crates there was no one spawned in the back so I figured that it was mission/timeline locked and I moved on. After I was down with Lunden I came back and the guy was spawned but the second crate block had spawned on top of the jars. I removed the jars and destroyed the jars under the crates, but the crates are now bugged and will not move from the area.
Help
@csahendriks Oh really? I thought, figuring how it was in
spoiler
that perhaps the Event is bound to another Map "Phase", so to say, being bound to the Story so to say.
Well yeah. Ubisoft must include a force Reset for those events, or even better, the Force Reset & a Message popping up in case a Mystery/World Event is bound to the completion of the Zone's Story.
That'd be more logic imo.
So yeah, I guess we just have to collect more people that experience the same issue and perhaps get a proper response from Ubisoft while they add it to the "To Fix" list.^^
I just really want The Map Completion of lunden on 100% to get that proper "Work's Done" feeling regarding that lil' zone xD
last edited by