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  • 2 Likes/4 Replies/176 Views
    ShayPsy
    Original poster 13 posts

    Hello this is a bug that more people reported in discord etc too. going to post my PC specs in the end of the post
    i have been playing the game since first update and since the last one i have huge drops in FPS in every situation game drops to 30 fps for no reason the stability is gone . its cpu related bug or something
    i used to have 55-70 fps in every scenario this game was running better than Origins + oddessy but now its even worse .. dropping constantly when i am climbing&fighting in cities etc like NEVER before
    Besides that since the new 3 abilities cutscene in the abilities menu i keep getting very strong flashing strobe light that made my eyes explode .. i had to stop playing right away because i it was happening when i was talking & using abilities . this is dangerous bug for the wrong people my friend have problems with certain flashing lights like this and he started playing the game a week ago...
    I beg you please do not delete my post or archive it this is was the best in the series in terms of performance and i was really enjoying it until now. 😞
    Pc Specs:
    Processor: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 CPUs), ~3.0GHz
    16GB ram
    Gpu: Nvidia GTX1060 6GB VRAM


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  • Jason-Fly75012
    5 posts

    @shaypsy Same here , less cpu usage (around 50% only... before 85-100) and fps drop about 10%...

  • dlmthree
    77 posts

    Haven't really noticed a FPS drop except in Ravensthorpe (but I guess it's all the added effects for the Yule festival).

    On the other hand I do have these annoying flashes during cutscenes too.

  • RyanHalevyX
    14 posts

    Same issue here. I'd run at a steady 60fps before the patch, now I'm tanking at 40fps. Sometimes it goes as low as 20-ish. I updated the game at the same time the 460.89 NVIDIA drivers released. But that was a very minor and specific update to Quake II and some AundefinedMD GPU users are also getting the FPS drops so I'm fairly certain it has something to do with the 1.1.0 patch.

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