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  • AbyssWalker1992
    Original poster 7 posts

    While I very well know that swords were pretty rare in the 9th century due to their exhorbitant cost, I would have liked to see them in the game. But the topic is: why the hell the two-handed swords double in size when you take them out of the scabbard? They are ridiculously long and large (same goes for the telescoping spears, which I hated in Odyssey as well but can understand the reasoning behind that)... However, shrinking swords is a stupid idea... a [censored] sword (which didn't even exist back in the 9th century) is much smaller than those depicted in the game, and it really bothers me that they went with the "cartoon" look for the sword, like the idiotic Japanese trend of 2-mile-long swords... Shrink them to the correct size, and have them keep the same size in and out of the scabbard. Same goes for Dane Axes which are awful for how big they are... No way one could even carry a block of steel that big...

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Maledicus
    69 posts

    First time i noticed this was yesterday when i got my first spear ... terrible. There should have been another way to carry those weapons out of a fight. Shrinking them while holstered looks just terrible.

    Best regards.

  • FraJoSis
    2 posts

    The whole gameplay looks pretty like "Monster Hunter" or "Final Fantasy" ...

  • FylkirPanzer
    180 posts

    +1 to this. Personally I'd remove two handed swords from the game, same with flails, which didn't exist until centuries later for military use at least. The telescoping issue is jarring though, definitely agree there. I have no idea why they keep doing things like this.

  • SoberStone999
    61 posts

    @abysswalker1992 This issue affects not only two handed weapons but also one handed weapons, basically all weapons get larger when you unsheathe them.

  • AbyssWalker1992
    Original poster 7 posts

    @soberstone999 I didn't notice it with smaller weapons, I'll take a look but it's probably less noticeable that's why I totally missed it...

  • AbyssWalker1992
    Original poster 7 posts

    @fylkirpanzer flails, while certainly real items, were extremely rare as weapons due to their low offensive capability against armors... They were mainly agricultural tools repurposed, same as with axes, with the difference that an axe was a terrifying weapons even against plate armors in the 15th century, flails are just maces, with even less umpf because of the chain/cord... I'm not even looking at their stats in the game as of now...

  • FylkirPanzer
    180 posts

    @abysswalker1992 Aye, which is why I put the "military use" part in the comment.

  • Max18400
    411 posts

    It's been proven flails were never actually used in combat. They looked scary, but in use were nearly useless. It's borderline offensive how they've treated swords in the game and it really angers me. They essentially swapped real, one handed swords with absurd 2 handed monstrosities and flails... A weapon which never has had recorded use in warfare. The two handed swords could to an extent be acceptable if they were the same size they appear in the inventory screen, but they fact they get bigger when drawn makes them look stupid.

  • SoberStone999
    61 posts

    @abysswalker1992 Yep, one handed hammers are most noticeable.

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