

Is it possible to add the option to turn of the "exploding" sound when assassinating? to make it more like in AC:Origins? Same goes for Odins sight, is it possible to give an option for a more subtle visual input? It kinda takes away the immersion when all enemies are glowing like christmastrees
I really liked the Origins approach to these things, more isnt always better
Regards.
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Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.
Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.
@fuubarace
I would like an option to disable it from lighting up enemies. I use it for item location but always felt like cheating seeing enemies. I use my bird to simply scout then roll the dice with going in.
@detroitin2019
That is acctualy already possible. In the interface options "Enemy proximity" option. Thats what im doing now. The biggest issue for me is the crazy over the top assassination sound
I want to turn that off! Since i play mostly the assassin way it gets annoying very fast.
It's not just assassinations but any type of finishing move as well, it has some weird DOOM esque sounds when killing things, it's really annoying.
the audio alerts, for when a threat is near is also very jarring and loud. please give us an option to turn these off. cheers
last edited by FuubarAce