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  • Rachlily1971
    Original poster 26 posts

    I see the main quest but where are the little sub quests? I mean how can you follow them (kill x amount of stag etc). I’m sure I’ve taken some but even when you are in the villages, in real-time, you can’t really see any “!” by them. I know there’s the press select to show nearest quest but it’s still a pain to find where and who you go to to start them.

    and the quest isn’t listed once you get it

    dont understand why Ubisoft changed this - it was perfectly fine how it was in previous games.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • TORFINR
    384 posts

    Nowhere.
    And it's the reason why I dont like that new system 😕

  • Rachlily1971
    Original poster 26 posts
    Nowhere.
    And it's the reason why I dont like that new system 😕



    it’s stupid!!!!!! It’s completely stupid!!!
    so how can you decide to do some side quests when you can’t follow them in a side menu!

    can Ubisoft answer this - I hope so. Also add some sort of icon above someone’s head when you see the quest giver!

    I just really don’t get it...why the change.

  • Netspook
    352 posts

    @rachlily1971
    They've talked about it for months. Here's what narritive director Darby McDevitt said in an interview with Gaminbolt published August 3rd.

    Link: https://gamingbolt.com/assassins-creed-valhalla-interview-quests-combat-open-world-and-more: (https://gamingbolt.com/assassins-creed-valhalla-interview-quests-combat-open-world-and-more)

    One of the first things we asked ourselves when making Assassin’s Creed Valhalla was “Does the traditional Main Quest / Side Quests format work for a Viking who invades a hostile country?” The answer was a resounding “no”. Traditional Side Quests, as you find in almost every RPG around, just didn’t make sense for our character — we couldn’t see Eivor taking time out of their raids and assaults to stop and help a stranger out of the kindness of their heart. That sort of generosity applies to a Medjay, or a Mercenary, or a generic Hero, but not to a Viking raider. The locals would be too suspicious of Eivor.


    After some deliberation, we made an early decision to change the usual RPG formula drastically and focus on telling more long-form stories with high stakes, sprawling arcs, and huge emotions. So rather than playing one long main story and, for example, one hundred miniature stories, players will experience many key stories that each have the epic scope of a feature length film. Many of these connect to Eivor’s personal journey, others feel more stand-alone, but all are related to Eivor’s and their clan’s desire to carve out a permanent place of their own in England.


    By embracing this format, it left us a lot of room for smaller and more intimate narrative moments scattered throughout the world, moments we call World Events — countless small little happenings, side stories, and surreal encounters that players may engage with as they see fit. They won’t be tracked in your quest log, but they’ll tug at your curiosity.


  • SofaJockey
    375 posts

    Nowhere.

    It's really nice to not be burdened with too much hand-holding.

    The icon remains on your map and you can always read the 'note' which is at the site that reminds you what you were doing OR talk to the person at the site.

    It means you don't have a shopping list of tasks and I'm a fan.

  • XX-Artorias-XX
    92 posts

    Very nice.


    People want to play a game where All Is under indicator, log, list, or a game where there Is something to find, looking for a solution?


    Welcome this New way!!!

  • JPABenites
    95 posts

    Every day I see that Valhalla is unfinished!
    (Please, look my post about the lack of itens, its make sense)
    In my opinion, maybe to not show up the lack of side quests on the map, they left it hidden, and to not appear that the map is empty, it marked with all secret chests and other things.
    The AC Odyssey of course was based in The Witcher 3 (no have problem, I loved it), that you can find quest in almost any place, creating a organic and rich world.
    In Valhalla the map is almost empty with quests, using only casual quests as "side quests", pay attention do that guys.

  • TORFINR
    384 posts

    It's clearly unfinished, but the core of the game is awesome.
    I'm sure they can make it great with 2 or 3 patches.
    We stay tuned ^^

  • forcefrank
    91 posts

    @rachlily1971 I was wondering the same thing while running around trying to get some of the Abilities. It seems that when you go into a town and get close enough to someone you'll see the "speak" bubble pop up. I've gotten several side quests that way, but not having them show up in a list or not being able to get them from a bulletin board and then show up in our quest menu is something I don't understand. I too would love to hear from a dev on this.

  • forcefrank
    91 posts

    @torfinr And this is exactly why AAA game companies should never announce an actual date to release a game until it is 100 percent completed. My game glitched 3 times last night where it just went to a black screen where I could hear audio but not video. Twice this happened in the exact same spot and with the same NPC. The game is clearly unfinished as there is a lot of screen tearing and speech not timed to the mouth. I'm sick of game companies launching unfinished games and then think they just patch them to death over the first few months, or longer, of release. I think the only way to stop is to never, ever buy a game at release, we should always wait months after for all the patches and DLC's to be added. Like me, I know most of you don't have the willpower to do that.

  • Netspook
    352 posts

    @sofajockey
    Is it handholding asking for a quest tracker to remind me what resource and exactly how many I would have to bring to that offering site, instead of having to go back there maybe more than once because I couldn't remember?

    And what note on the map are you talking about? Because I have none that tells me anythng about a particular side quest location.

  • CMC.Serres
    7 posts

    @netspook yes it is handholding. You are basically asking for a way to avoid listening to the NPCs in the world and just get a notion like "Kill x, fetch y" and be done with it instead..

    The world events are so small..like most of them take under 5 Minutes and they are doable without even moving far away from the place you get them from! Why would you even need a tracker for that little sidestep you take when playing those events??

    Take RDR2 or GTA v and the Stranger Missions as a good example of the same sort of thing: They also had several mini events where you did something without getting any "Side Quest started" info. It's exactly the same with the World Events in Valhalla.

  • SofaJockey
    375 posts

    @netspook As has been mentioned, most events (mysteries) are self-contained and can be resolved immediately without coming back later.

    But if something does need to be returned to, a map marker will be left (and the mystery will remain uncompleted) on your map:

    (this example in Ledecestrescire is where I don't yet have a fishing rod, so can't yet complete a fishing challenge)

    undefined

    There's more than enough 'record' to complete every 'side quest'.

  • Ubi-WhiteRoom
    Community Developer Community Manager 35 posts

    Hey everyone,

    Thank you for explaining the World Events to Rachlily1971.
    Those are indeed side little stories that are not tracked as they can be solved simply by studying the environment.

    I would also add that some side quests, especially the ones from the settlement are actually tracked and visible in the quest log.

    I hope you will enjoy them! Some are quite... surprising. 😁

    Ubi-WhiteRoom





    Official Response
  • forcefrank
    91 posts

    @rachlily1971 I finally found the dev statement on why they did it this way and now it makes perfect sense (it's included down further in the comments). Turns out they had a lengthy discussion on the topic and decided to go this way primarily because we're playing as a viking. My only other issue with that is, as a viking, we should be able to loot and pillage (including kill) anybody we come across without paying a penalty. We know that's not the case with every NPC so I don't think Ubi can have it both ways.

  • forcefrank
    91 posts

    @ubi-whiteroom I never thought I'd say this, but after 7 hours playing last night, I actually like the side missions/world events much better this way.

  • Cell1e
    174 posts

    @forcefrank

    Hi forcefrank, I think its just the 'spin' they want to put on it for trying something different. I dont see 100% adherence to Viking Traditions in other areas of gameplay. Look at hairstyles, there are lots of bald and shaved styles for Eivor both male and female and npc vikings. Well as far as I know in those times having your hair shaved off was shameful and only done to the thralls/slaves. But they went with the shaved head look because it was easier.

    Apparently someone has said there are no 1 handed swords either, I don't know for sure about this but I'm assuming if the vikings didn't use them the Saxons sure did and they would have been prolific in the world in those times.

    So while I don't buy into ubisofts statement for why they have changed the traditional sidequest tracking I dont particularly mind this particular experiment at least not as much as I mind some of the other changes they have introduced with this game.

    Although I got distracted dduring one sidequest conversation and because there was no note in the journal it took a good few miniutes for my hubby and myself to find the npc in question and the quest description online. If you miss something you can be left totally in the dark. So Ive been saving a lot more. A wee world event tracker and description in the notes somewhere would be nice and a good compromise I think.

  • forcefrank
    91 posts

    @cell1e A tracker somewhere would be nice, I agree. At least in Odyssey you could go back and look at the letters.

    The map puzzles me as well. It's totally different than in Odyssey, and IMO, not in a better way. Some, not all, of the icons aren't listed in the description and I have no clue what they are. When I look at the map and move my cursor over things there's no description there either, I found myself struggling to ID components of my settlement until I just looked it up online.

    Then there's the raven. I guess I need to read up on it, but damn, there's no way to mark anything. I'm flying and when I pull LT I can see a green circle around what I assume is the target area, but what about marking. I finally figured at 1 AM this morning that I can put my own marker. Ubi seems to have taken away features in this game for some reason.

  • Cell1e
    174 posts

    @forcefrank

    Yeah Im having the same troubles with the map and my raven. I feel sorry for Odin because he wants to be more useful. He's sitting on the bench at the moment.

    A few tweaks and these issues could be resolved easily and perhaps might well be yet. I have high hopes for some changes to this game, I think the map definitely needs work.

  • pigeonjim2015
    1 posts

    Not showing in a log is one thing (which i dont like btw) but the real issue is the lack of guidance when you get a side quest. Nothing get marked on the map to show you where to go and if you dont finish the quest when its given you have to go back to the start to get the information. It is a mess of system.

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