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Quick Suggestions

  • Dani6six
    Original poster 3 posts

    The stealth mechanic sucks so far and the reasons are obvious.

    1. Guards notice you too easily. The range is too long- Reduce the spot range of the guards
    2. If you assassinate someone they notice you even easier- Don't make that a thing, just don't
    3. A guard barely able to see a gap where I go through, I dodge through that gap, and in 0,1 second he sees me- Make the guards take more time to spot you totally, more time they have to investigate
    4. Once only one guard spots you, the whole fort or town knows about you and attack you- Only in a 5 or so meter radius should get the attention from that one guard that spotted you, and shouldn't spread.
    5. In distrust areas you have to walk to not get spotted, but walking speed is way too slow- Make the walking speed faster.


    Please developers fix these problems, lot of people are upset and the immersion and quality of life would be way better.
    In advance thanks for fixing stealth mechanic.

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  • rumenrs
    17 posts

    @dani6six
    Yes, I agree with you, after over 10 hours game, I saw a lot more bugs and mechanics to fix...


  • Sam_Boo26
    175 posts

    I personally enjoy stealth for now. I managed to kill all the guards using only stealth in a few camps. It happened to me only once that I got seen while doing it.

  • Makanjyuu
    8 posts

    Same here- I only feel I was unfairly spotted once. I've been able to crouch-walk in the open along the edge of a restricted area without being seen & once I even killed a guy five ft away from another enemy who was just slightly turned to the right, wasn't spotted, then killed him too.

    Are you playing on hard mode? I'm on normal.

  • anteronoid
    29 posts

    @dani6six There's a walk speed setting in the game setting menu. Makes a huge difference to max it.
    First game ever i've seen a walk speed setting, lmao.

  • Dani6six
    Original poster 3 posts

    @anteronoid It's on 10 for me and has the same speed if it was on 1. I played a few hours after this post and I think it's actually a cloak bug. When I accidentally forgot to put up the cloak the stealth was working fine. Just out of curiosity I put it up in the camp and I got spotted 3 seconds later. So I assume it might not be the core mechanic being bad but the cloak has a bug and has to be fixed. And I'm happy to see as I advanced in the skill tree there are a lot of tools to use, so this one might be tool focused stealth, a bit like Origins, and the opposite of Odyssey which was almost assassinations only. Which I'm beginning to see is that the stealth skills of Eivor is also part of character development which is interesting to see.

  • CoopedUp00
    1 posts

    @Dani6six
    Ah, that would kind of make sense with the cloak being bugged. The few times I've tried the "social stealth" thing it seems like it's impossible to pull off and I usually have to then resort to the Viking way and going on a murder spree. I mean there is varying 'blending' activities right next to guards that I can't even get half-way to before some guard across the street detects me and alerts the entire town.

    I was just searching to see if there was any other complaints or suggestions to lower the detection range in Distrust areas because it seems so impossible.

  • ValtyrNine
    88 posts

    @dani6six I mostly agree with everything except 4. 4 doesn't happen. I've killed plenty of guards in localized groups within a town or camp and only alerted the 4-5 guards that were in their group. If everyone in the town is getting alerted it's likely because enemies are actually seeing you from far away like you said in point 1. What you have to do is aggro groups of guards into hidden areas without actually going in the open.

  • bitebug2003
    117 posts

    I still get detected in a distrust area

    spoiler


    As soon as I passed the gate a guard noticed me (Eivor had her hood up) and within seconds I had every guard looking for me and they don't de-aggro either I was outside the town under the bridge and an enemy still found me this was like two minutes after I was detected and escaped.

    I see no difference with walk speed, I can even run through with hood up, so I don't think it's working as intended 🤔

    Also the hive mind AI is awful - detection is too sensitive - enemies have eyes like hawks.

    It reminds of AC Unity's Enemy AI which had similar problems



    Walking speed is not an option on console unless you prefer playing the game with keyboard and mouse.

    No idea who would want to do that on a console 😕


  • strigoi1958
    25 posts

    I really like the level of detection. I love taking my time crouching in long grass and very slowly picking off a lot of guards one by one. To make certain I do not get detected when assassinating, I sometimes whistle to bring a guard to where I am, but move around a corner and whistle again to bring him to a place where I am certain to kill without being seen. It takes time but it is very satisfying to go through a whole fort or outpost undetected.

    In distrust areas, the moment I get any indication I have been spotted I move out of sight, blend in or crouch and move. but then I use odin vision almost constantly, always checking guard locations and avoiding them or climbing up high. For me it is part of the game, designed to make us more thoughtful about how we go about being an assassin, silent, hidden as long as possible. Which is good for me, because combat is not my strong point, early on I died so many times because Ilacked, armour, health good weapons and... the necessary keyboard skills 🙂 to fight off a few enemies, now I have improved my combat because my gear allows me to stay alive long enough to learn defence not just attack. But for me, stealth is the most important part of the game, especially an assassin game. I should add I play on pc and it may be different on a console but, yes detection is still quick but it suits my playstyle.

  • FrozeRusKoT
    4 posts
    This post is deleted!
  • Cell1e
    174 posts

    @dani6six

    Yes I agree wholeheartedly, so glad others feel the same as I do, the assasin skills are so downgraded. 😞

    Im also missing so much the tools I had in previous games, the darts. Now the arrows are used for that but only if you have adrenaline? I have to try and keep adrenaline for blwoing up doors to get the crappy loot so i cant use any of it for sneaking about and poisoning lots of folks.

    Wheres my poison, sleep and beserker darts? I used to love hitting the guards with a bezerker dart and sit back and eat popcorn while the guards eliminate each other for me.

    In origins I loved hitting one guard with poison and watching all others go investigate and get poisoned too. I would go through all my darts when clearing a camp, a lot of fun that I'm missing so much here.

    Gosh this game is really nice in some places but doesnt feel like an assasin game at all. (ps my assasin characters always felt like heroes to me but my viking assasin feels like a theif and a murderer, vikings are horrible bloodthirsty bad guys, my character feels like such a anti hero.)

  • Nikko345
    11 posts

    I would make that you can aim in bushes without getting detected (or make and ability in the skill tree for that). The main purpose is that you can tell your raven to distract someone without aiming at him and getting detected (cause guards in this game detect you too fast and from too far away, yes. I would make that they detect you this fast when you dont have the cloak, but make it harder when you have it.) . Plus, if you fire a bow too near them, they already hear it, so it will be nice that we can do this to use our raven or wolf or just to check damage on a guard.

    About walk speed, there's a bug on keyboard where walking with the cloak makes you walk with the slowest speed. If walking speed without cloak seems slow, well... it's because it's meant to be slower than running.

    About detection while assasinating, its normal that they detect you if they see a misterious figure taking down another guard. The problem is that they see it from too far away, as i said earlier.

    The final thing that i would fix it's the chain assasination not working when you kill a guard that is on a chair or doing something (i think sometimes you cant even do an air assasination on them) which sometimes makes you fail the whole infiltration.

    (Sorry if i made some mistakes writing, english is not my main language)

  • PotatoePet
    316 posts

    I can't really understand the points made here. Stealth is way more improved I feel like. Maybe, considering the game has so many bugs in other parts, it also has bugs here for some? Sad that the game is so buggy that you sometimes don't know if it is a bug or intentional game design 😕

  • ValtyrNine
    88 posts

    @souldrinkerlp I think the main issue people have is that there is really nothing between being revealed or in stealth. You're just either detected or not detected. There's no "searching" period anymore for some reason. I don't even know why there's a yellow bar on the enemy alert UI because it instantly goes from white to red 100% of the time I'm assuming. Enemies will magically know where you are at all times when you're detected, and once you've gotten out of their range they simply forget about you completely. It's not like in the old games where the stealth was much more dynamic and enemies would spend time looking for you after you went to hide, or would get suspicious of you then come closer instead of full-on whipping out their weapons and attacking you once they realized you're there.

  • bitebug2003
    117 posts

    @valtyrnine yes I agree, while they do search they it can take a while for them to stop searching - Especially in Distrust Zones.

    Personally I think the Distrust Zones are broken - I can't walk past an enemy without them being suspicious which is just silly.

    spoiler

  • ValtyrNine
    88 posts

    @bitebug2003 I've literally never seen an enemy search unless I hid in a bush and whistled for them. They'll go to look at dead bodies but that's not "searching" since they won't actually look for the player, they just stare at the body then go back to where they were.

    The problem with distrust zones is the same as the general stealth. There's no "alert"/searching period. In the old games, a white bar would come up where the enemy wouldn't react to you in any escalating way. The white bar was the period where they might be looking around, telling you to back off, or other things they can do from where they're standing without moving. After the white bar, the they'd go into "search/alert" mode, with the yellow bar. The yellow bar is when they'd actively begin to move towards you, the "get over here, you!"/"I need to talk to you" dialogue type stuff, or when they'd walk over to poke around in hay stacks or bushes. Once they were close enough to fully identify you, they'd then go red bar and attack.

    In this game it's: white bar is actively coming after you and yelling at you, yellow bar appears for a split second to indicate they're becoming aggressive, then immediately red. They're ALWAYS aggressive. Which they shouldn't be, that period of standing around doing nothing that was there in the old game isn't there anymore.

  • Nikko345
    11 posts

    @valtyrnine I have seen them searching when they find a body. They sometimes call for help and other times they check the body alone and then search for you in the bushes and hay piles for 30 sec or so.

  • OGCadenz
    7 posts

    @dani6six may i ask, if like myself, you play with limited HUD, etc.?

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