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  • DarrowsHowlers
    Original poster 797 posts

    The damage is too high for an easily accessible bash. That isnt actually the worst part. The most awful part of this new design is that it can chain into a finisher light and heavy on whiff. That is unacceptable. Same deal with any other gb safe bash heavies.

    Ive mained Jorm since I bought the game. But this new S+ tier is simply unbearable. I wont play as her and I will leave deuls against her from now until serious changed are made

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  • robbie25hd
    27 posts

    @DarrowsHowlers I hated the TG rework for Jorm. That slam used to be 35 damage so at least it isn't that any more. Also either the animation is an issue or the speed of his lights are faster than claimed (400ms?) because I can barely get my gaurd across to defend let alone light parry. I also think the wallsplat range is too much from the heavy. Should be more aimed towards how valks chain light works. He needs a few tweaks. I think the heavy finisher from a bash needs to be a bit less 'safe' too. Look at a comparison: LB's longarm and Medjay's knee don't yield as much damage and are harder to pull off. Once again it comes down to balance and quality issues. Also can we keep this relevant for ubisoft devs: *the majority of us hate the unecessary lawbringer rework* < I want to keep this trending 😂

  • DarrowsHowlers
    Original poster 797 posts

    @robbie25hd Law is looking like another reinvented Conq with that infinite orange😫. Looks more broken actually. More range, armor, double lights like Warden and Shaman, and also the best parry punishes. Wht on earth would I participate in TG when its already so blatantly obbious what the issue is. Chaining orange after orange.

  • Csodaszarvas_G
    353 posts

    Yes, I agree. Jorm's rework is simply unbearable multiplied by 1000 (single pick, please). Looking at LB's rework it's going to be something similar to that. I'm starting to think that the devs are into Warhammer 40K. They make everyone OP to fight others who are OP. Soon we'll have different levels of OP in the game (we kinda already have). Well, on paper that sounds like balance, but in practice... that's a different story.

  • DarrowsHowlers
    Original poster 797 posts

    What I meant is chaining unblockable after unblockable. As soon as I saw that I knew this was gonna be awful. Why bother with TG, Ubisoft clealry does not listen to anybody with sense. Why else would every rework and new hero release broken? I dont even bother, I saw the infinite unblockables and already see that he is oppressive. The character was litetally A tier for goodness sakes!!! And there is usually always something very broken that they dont demomstrate during the livestream. Like being rediculously safe. They need to show us how punishable a character is. Tiandis kick, Jorms knee strike, HLs kick etc.

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