ubisoft forums

Quick Suggestions

  • 0 Likes/4 Replies/63 Views
    GiveMeTactical
    Original poster 166 posts

    I am sure you know where I am going with this but in order not to hijack my other post, I would love to have a discussion (and of course, I will get upset) and ask, why some weapons are made to do, well, nothing really or not much considering the damage they cause in real life. OK, so we will be discussing a few things here so feel free to support and talk about whatever you like the most or all of the different points. Now, if the CMs feel that I am attacking anybody because I don't think they are correct, please note that this is a discussion and well, we don't have to agree but I am not insulting nor disrespecting anyone. Ok, disclaimer and warning ON!

    Fast Forward to the Mounted Turrets, Mini Guns, Guns, or whatever is the correct name for them (Those mounted on top of Vehicles). Since most of the time we are the ones doing the driving we don't care much for them but, in those sporadic moments that we do or when playing Co-Op one of us does use it, why are they such an annoying disaster? I mean, really, who here can tell me that he or she gets super immersed in the game when they are shooting from this weapon and they are not hitting a thing (or it seems) because the enemy acts like nothing is happening? yes, you get some shots in and kill but the main point of this is that the enemy acts like they are not being shot at and will not only NOT take cover but continue to shoot you and pepper you with their shots.

    Also, we know how good the Rockets or Missiles are doing damage to a Behemoth, Oh, I get tingles in my nether regions just thinking about it but ok, I understand they are the TRex of the Island, fear by everyone, well, everyone except the LC-4 when Fury is at the turret, she can destroy that beast with 2 to 4 grenades and when you, as the player, try it you can still do it even though it takes you almost double if not triple the grenades to down it but missiles? oh no no noooo, missiles just seem to [censored] it off??? Missiles to a Behemoth act like BBs to a human and even less to a trained Tier 1 Operator with armor on him.

    But ok, it is a lot better with the enemy. well, nope, even though you send them a barrage of rockets to a group and you are lucky if one of them dies but if you are unlucky to have 2 or 3 heavies and 1 sniper in the vicinity, almost always, the sniper will shoot you down before you can kill 1 heavy with your missiles.

    So I understand **Balancing the Game** but honestly, who here will claim that he gets totally Immersed when things like this happened? Does a Sniper really have the capability of hitting you, directly, while the helo is in constant motion? I can accept 1 lucky shot and ok, he gets to damage 2 out of your 3 bars but to "ALWAYS" hit you dead center???

    And hell, since we are here (and this is by far worse here than in WL) if I remember correctly, what about when the enemy is alerted and they are rushing you (because you can see the tag coming at you) you are hiding around the corner waiting for his to turn to unload on him, he does turn the corner, you unload and it seems like your bullets just missed him completely because he does not seem to want to get hit at that point and he downs you... how does that make you feel? How do we translate that into balance and not an outraging annoyance (ok, perhaps a bit of an annoyance but those bits add up).

    In Wildlands at least they pretended to see the bullets coming at them and move side to side or shrugged but here? nope, here bullets mean nothing to them.

    Oh and my favorite one, the dude with the Shotgun shooting at you from distance, and when I say distance I don't mean 10 meters or even 25 meters, I mean 50+ meters, he shoots once and your character goes into this spiral uncontrollably (cut scene perhaps, I don't know what it is) where he does not know whether to shoot back with the weapon he was using (normally for me an ASR) or swap to a pistol and when he finally decides, the pistol doesn't do any type of damage to him but you have given him plenty of time for him to down you with his/her second shot. and ok, I can accept this being a part of the balance, except, am I the only one who believes that a shotgun can't really hurt a Tier 1 operator wearing armor from 50+ meters away? and, this is the best part, why doesn't the enemy goes through that crazy cut scene when you hit him? it is either he is dead, he isn't taking damage or it takes half a mag to down him.

    Oh, oh, but wait, if you happen to have 1 teammate with you, oh man this is beautiful, she (Fury) will alert you that you are being shot down, which hey, who doesn't like to be alerted once you are already down on the ground, right, she will then come in, take her time injecting you with pixie dust and revive you just in time for the guy with the shotgun to now be in range and really shoot you dead once and for all... WOW, if that is not immersive I don't know what is. I try, desperately, to hit the spacebar to give up but I can only do it once during the session so that is another reason why when I play (doing challenges in the 3rd slot now after being done with the game when I finished Motherland) I do it, most of the team, without Fury.

    Ok, end of my discussion/rant in hopes (not really but it sounds good) that they can read it and take away some of this feedback for WHAT NOT TO DO in the next rumored game that we know nothing about but they know how much we loved to be surprised! 😊

  • Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • GiveMeTactical
    Original poster 166 posts

    @Mars388502 I have revived the post so you can post your reply here. It is very important to me that UBI & the Studio reads it and yes, if they have to take the brunt of the medicine we are handing them, well, that is some that they gained on their own but hopefully, they will see that making ground, and mature game will yield more money in the end, lots and lots more.

  • Mars388502
    246 posts

    @GiveMeTactical I largely agree on the various mounted vehicle mounted weapons (this includes miniguns, rocket pods and ATGMs). The lack of damage output is ridiculous for what they are.

    I mean, against Behemoths the natural reflex is to use an AT weapon (considering that the Behemoth is essentially an autonomous tank). So you use the "missile" launcher (or rather rocket launcher since it's an unguided munition). You would expect that at least you would incapacitate it or render it inoperational. But instead it goes beepbapboop and throws at you an artillery barrage. To say the least, it is not what you expect.

    Other mounted weapon that is ridiculously underwehelming: the 20 or 30 mm on some ground vehicles. Those of us who used it against a Behemoth, the damage output is even less effective.

  • GiveMeTactical
    Original poster 166 posts

    My biggest pet peeve is the fact that nothing is balanced, the majority of these weapons have random effects on the enemy, materials, or environment. Also, why do we have a difference in the number of shots taken by a teammate vs the amount needed for the player to accomplish the same thing?

    I should open up a new post on Ammunition and the weapons that the game uses but I guess it can also be pointed out here.

    This game in particular demonstrates the lack of effort and pride that the Studio and the Devs put into it and regardless of others trying to find the fun part of it, we have Weapons like the Tac50 (and this is just 1 example of many) using the wrong Ammo and having a very one effect against something now and something later. What I mean is, today I can down a helo with 1 shot and then later need 3 shots or more on the same helo but perhaps I was already engaged in the latter. Particularly I don't think it should matter as it doesn't in real life either. It boggles the mind why some people here try to de-escalate and even minimize this issue like it isn't a detriment to the game itself but just in the eyes of the beholder.

    Speaking of different ammo, there is a Pistol that says it uses 5.56mm ammo and w/o getting technical, that is not the case but it is the strongest of the pistols and yet, it takes a headshot to down a guy but if he happens to move just at the time of your shot, now you are panicking because it is horrible to ADS with a pistol and if you have your suppressor on, well, might as well just open your arms and tell the enemy to kill you quick so you can redo the whole mission or experience you were having as I have my doubts you will survive 1 encounter with 1 guy and normally there is 3. I can't understand, for the life of me, why the pistol is so underpowered when it could be so much fun to use it in a game, more so for CQCs.

    Also, I do believe this subject has been touched on as well. Why can't we have optics for pistols in a so-called GR game? I mean, Far Cry, a fantasy/action shooter has it for crying out loud. Devs, get with the program and read the room! OK, just to clarify, the image is a No-No and it shouldn't be here, not even as a collection item as this is the other extreme. Yes, some Hollywood movies may have them and even use them once or twice but C'mon, not everything that Hollywood does is good, now is it?

    https://www.juniorshooters.net/2009/09/24/berettas-neos-a-superb-22-handgun-with-a-futuristic-look/: (https://juniorshooters.net/2009/09/24/berettas-neos-a-superb-22-handgun-with-a-futuristic-look)

    UGH!, here we go again with the banner of only being able to post 400000 characters. when trying to post an image no bigger than 800 x 600 so I have posted a link to something similar as the "Stainless Extended 0.45" pistol for sale on Maria's shop. Now, if you would have made it a Behemoth Killer, then that would be something else but since we won't have Mythological creatures in the next game then there is no need LOL

Suggested Topics