

Hi Community, I just want to suggest if this can be possible on the future, as your settlement will have random attacks from enemies and has a time limit since for example you are on a different map, also if this time limit expired without defending your settlement, one or two of your buildings will be broken and need to be rebuilt using the river raids supplies, please let me know your thoughts, thanks!
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I like the idea but no. If it was my game I'd look at things like this but I can't imagine Ubisoft would.
I like the river raid supply usage, that's a good idea. You have similar ideas as me. They will never do this though.
@lVl-Y-K-l Yea, right; I'm also kind of out of stuff that I want to do. The only endless feature is the mastery scroll grind.
Perhaps they rather we don't play the game forever. I got 500 hours and I can cram out a few more still but it's growing stale.
I need some more random stuff. Tasks and events. And I need them to yield something relevant for me.
I can play this game forever
Best reason it won't happen. Next to the dozen others I could come up with if I wanted to.
The game's life is just about over. How are they going to sell you the next game if you don't need it?
Also, the idea sucks. It sucked in GTA San Andreas and every other game where you get random attacks on your base and have to stop whatever else you are doing or you'll get punished.
In case I wasn't clear enough: It sucks.
yea, the game system isn't done with this in mind to begin with.
But if it was it wouldn't be a problem to sell the next iteration with the improved stuff, that's not the problem. Actually they could go on for a lot longer with DLC here and DLC there if they had a robust endless game in mind when they started.
A good point is that it's an interruption on whatever you're doing but that could all be done well if this was a strategic game because you'd have soldiers dealing with things like that and could select to come yourself. But that would be a different game, having to be made very differently from the beginning.
Edit: Had to edit cause the mods will have my head sooner or later and ad hominems on the stack won't help me much. Not that I super care but still.. I just dislike general negativity towards a random person of the net carrying a suggestion, it's rude and not constructive.
@XBL_Laberbacke With just the dlcs alone i think i have spent more than the mirage probable price but yea, thanks for the input
@lVl-Y-K-l Yea, ofc. Everyone who likes the game would naturally get the new one.
It's like this also: They're going to go for longer time spans on the games to come, meaning that they're looking for endless functions.
This one's not made for it though but it's not a bad suggestion inherently just because someone else implemented it poorly.
@XBL_Laberbacke You should try and chill though. "Your suggestion sucks and if I'm not being clear enough: It sucks." doesn't help anyone but feed into whatever weirdness you got going on yourself, if that.
@XBL_Laberbacke oh, I said thanks for your input, and i didnt say anything against that? This is a suggestion thread so any thoughts are welcome ofc.
@lVl-Y-K-l
I really like this idea but I'm not so sure about the time limit for a couple of reasons.
Realistically, you could be in Ireland or France and traveling back could take weeks (a week to two weeks maybe?), so being warned so far in advance doesn't seem to fit. Also for your character to know your settlement was under attack you would have to receive a message telling you so, and that message, again would/could take weeks to get to you. So you would know 2 weeks/1 month in advance that an attack was going to happen.
From a gameplay stand point I wouldn't like to be 'forced' to have to drop everything. There's some quests that seem to have urgency to them, and (to me) it wouldn't seem right dropping those quests to rush off somewhere else. (And having to rush back would pee me off and I'd probably grumble all the way home lol).
But with all that said I do like the idea of it. There's a lot of groups who might want to try to destroy you settlement, (like the bandits, other towns and cities seeing your clan advancing across the country and wanting to put a stop to it and other viking clans trying to take your wealth etc).
I'm not saying this is a great idea but how I thought it could happen, would be when you are in your settlement, a scout comes running up to you, telling you there's a enemy force approaching the settlement, when the scout talks up to you, you have 2 choices,
1. ring the bell, this would cause people to run about your settlement, people readying for combat, people running for cover, then not long after enemies would attack, cue the stabby-stabby part.
or
2. tell the scout to inform the 'general', 'Master-at-arms' (or whatever they're called) to form up and attack the force before it reaches the settlement. The 2nd choice is for people not wanting to take part in the defense of the settlement, and things would carry on as normal. (if we're lucky Ubi would include soldiers readying-up and leaving the setlement).
@Simplethumb Good ideas. I in particular enjoy the approach of the scout.
It doesn't have to be timed, it could just be on the stack: An event that happens when you enter your settlement. And it doesn't have to be a negative if you fail something.. whatever there would be to fail. I like the negative punishment but some might not. Then again: It would be good to have more things to do with river raid goods.
@Simplethumb Hi thanks for your input and I think thats a better idea! I hope ubi can consider this so it wont be always raiding, there would be defending aswell.
*Traumatic flashbacks to Preston Garvey pestering me about settlers needing my help.*
No, thank you! And I can just imagine all the threads reporting all the technical issues with it:
"Help! Ravensthorpe is still destroyed even after I built it back up!"
"Help! Everytime I go to my settlement it's under attack and I can't use any of the vendors!"
"Help! My own settlers keep attacking me whenever I go to Ravensthorpe!"
"Help! Reda won't spawn since last Ravensthorpe attack!"
And so on and so forth.
The engine is too old. The last gen consoles are too old. And yes, Valhalla is too old. Time to move on to Mirage.
@AnimusLover Yea, you're right, but it's good to think and dream a little though. Mirage's the future, Valhalla's becoming the past. And beyond that.. Red and Hexx on the horizon. An idea like this one could hit for that but the purpose, for me at least, is to talk about it and see if there's something revealed.
@Polyedra Oh, there's definitely value in talking about it, I agree. I'm just for me personally, that sort of mechanic has been done before in other games and it's just not the type of experience I look for.
@AnimusLover I want the battles and strategic map from Odyssey back. As a standalone this suggestion doesn't interest me too much but as part of a system it does.
@lVl-Y-K-l
Thanks.
It would be good, if they could, though it's Ubi, and I don't have any faith in them.
I just wish they'd improved upon ACOddy instead of trying this new stuff.
I loved the ship battles in ACOddy and now in this game I really don't see the use in using the boat. Time was spent on doing that, and IMO that could've been time spent on something better, like your recent suggestions.
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