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Quick Suggestions

  • Agent_PoPo
    Original poster 2 posts

    Ok so I appreciate the opportunity to test thank you very much!

    so as for the different classes.

    • Phantom barrier is great but we should NOT be able to shoot through it if it’s a friendly one. Maybe it was just a bug but I’m pretty sure my team placed one and we were all standing behind it killing the other team haha not good
    • libertad, that bioVida boost is too much. I suggest a smaller buff or take away the buff for allies. I say this because of my biggest issue, time to kill. TTK is to long, makes it so we barely have a decent chance to get more than one kill quickly if we even secure the kill before they get away.
    • Echelon is a problem. That invisible power is too much as it is but the passive taking them off the map is too much. Your telling me that one class should be able to go invisible, ping the enemy AND be hidden from the map when pinged? Please don’t lol
    • DedSec, this class isn’t bad but that spiderbot gives 0% visibility and that sucked to get latched onto. Guaranteed kill, but you have to follow it so it’s ok.

    ok so guns. Not bad except how easy it is the snipe. If we are going to always get such a bright and easy to track dot in the center of our screen then sniping will be the downfall of this game. It too easy to keep track of your characters aim point. Maybe make the dot smaller or only visible when walking and not all the time when sprinting around.

    AR TTK is to slow for the caliber. With the TTK being what… .68ish? That is rough. Makes it so you only want to use the MDR if the other ARs aren’t going to change the TTK enough. Needs to be more of a difference in the firepower unless your using multiplicative values behind the scenes.

    SMGs no one used these lol although there is a good difference between them all, still not better than the MDR. Tough to justify, especially when the shotgun will make people quit enough as it is hahaha

    please nerf the shotgun and sniper
    I can just slide onto a point and decimate. With the TTK being so long, no one can stop me from securing the trade at minimum.

    LMG didn’t do enough at range, I will just use an ACR or DMR.

    DMR is fine but everyone will realize that the sniping is to easy so they will use that over the DMR unless you add more flinch.

    next is the movement, so players coming from the CoD community will think we move WAY to slow. I understand this game falls in line with the movement speed of most other games you make but the average FPS gamer will want to move a bit faster. And kill a bit faster. If you don’t care then more power to ya. I think it’s ok until I’m trying to get to the next point and find myself having enough time to sip my beer before making it over to the control point haha but for small maps, the movement is fine. If you intend to make bigger maps then your player base might complain.

    next is sound. Our own footsteps are a bit to loud, also can’t really hear enemy abilities which means we can’t counter them good or at all. Maybe there is a sound for ability’s but I can’t hear it over the announcer and my own feet lol

    visually the game is bright and clear but WHY CANT I MANTLE EVERYTHING?! Lol so many walls, rocks, crates and other things I should be able to get on top of or mantle over. To make the movement around the maps less predictable and quicker. I even noticed the metal crates on the airplane map I couldn’t mantle to try and get some vision on the snipers in the back. But since they know I can only be in the left, center, or right lane they have no issues. Not enough vertical opportunities.

    killing sound and animation was subtle but rewarding. Love the emojis after killed. That’s was funny for sure. Fun way for us to interact without a two second voice com to hear him scream “HOW BRO” every time I dunk on him with the MDR.


    That’s all I can remember for now. Look forward to seeing progress of development and hope to continue to be a part of it.



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