

Breakpoint has a problem with ammo: there's too much of it. You could waste loads of clips shooting at nothing while clearing a base, and still have hundreds of bullets left over. Even the "lose clip on reload" option does nothing to combat this. DMRs (7.62 ammo) have around 600 bullets max capacity, with around 20 bullets in a clip. There's just no incentive to be conservative with your ammo. Add to that that almost every enemy drops 20 - 40 ammo when you walk over their body, and you've essentially got an infinite ammo supply.
(The only exception to this rule is LMG's, which will run out of bullets in just a few reloads if you have the "lose clip on reload" option on. I think it would be best to keep the current system for LMG's.)
Two features would be perfect for this:
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@unusual_kmc , the issue is that I like the idea you have a lot of ammo (700 rounds of ammunition when you use pants and vests that have 20 percentage of extra ammunition in Ghost Recon Breakpoint) because you do not have to worry when you have firefights against enemies and big Behemonth drones or in the Operation Motherland regarding the Bodark troops that call for reinforcements.
That Is why many of us want to have 700 rounds in Ghost Recon Breakpoint.
Also for me the troops of Sentinel amd The Outcasts troops and The Homesteaders troops and must shoot the quantity of bullets that they have according the type of magazines (extended and long magazines) that they have in their weapons and also in the default quantity of magazines that they fire/shoot in Ghost Recon Breakpoint.
Thanks for liking my requests for Ghost Recon Breakpoint.
the issue is that I like the idea you have a lot of ammo (700 rounds of ammunition when you use pants and vests that have 20 percentage of extra ammunition in Ghost Recon Breakpoint) because you do not have to worry when you have firefights against enemies and big Behemonth drones or in the Operation Motherland regarding the Bodark troops that call for reinforcements.
Ghost Recon is not a wild shooter where the objective is to see how many enemies you can kill. It's a stealthy, tactical game where you need to plan out your approach and kill as few people as possible while you sneak around. Your objective is to avoid fights, not take them. The whole premise of the name "Breakpoint" is to see how long you can survive against overwhelming odds. When the initial gameplay trailer dropped, they specifically showcased how the first call of action when you're being hunted is not to whip out a gun and spray everyone down, but instead run and hide.
Which is one of the reasons I dislike Behemoths. However, thats why this ammo system is a toggle on/off setting. You can keep it turned on throughout normal gameplay, and when you face a Behemoth you can turn it off. 99% of the game is about clearing bases, not taking on Behemoths.
last edited by Unusual_Kmc