

It's 3 years I seek to create a sustainable initiative to enjoy the game with a series of house rules, settings, parameters to be shared and to play the game with a tactical ,strategical, Special force team shared approach in GRW.
(intentioned also to bridge the story to GRB from around Episode 3, not earlier) - A realism based simulation experience, not run and gun nor arcade...
We share intel, tactics and stuff that would happen in debriefing and briefing rooms will just be done on discord or elsewhere...
But concerning Ubisoft I think the game developers\ maintenance live teams could really help us at least with these 3 ways:
what this should and could do has to be discussed, but it's nothing strange or much more beyond what the one that was made for GRW did do, at least a working free player search system based on various filtered stats should be allowed, as now it's not: like "search for those that have a ranger approach", search for "those that have 10h in ghost mode at least " .... etc.
I am witnessing in these last years of HYPER personalization an extensive "accessibility" effect that is dividing members in small and small communities, tribes, ultimately into a world of individuals. (this allows control, because we have no power alone, and I hope there is no agenda behind this) This is breaking the entire fun to me, I don't wanna play alone such a game. It's sad for me. It's frustrating to waste all the game potential playing it alone. For me it's not appealing to play this game and talking of "team" of Ghosts, when I play as a godlike rambo...
Host lock will allow to save time, also to tell others how to set a game, in discord or with videos, also will shorten up explanations by just immersiing in the rules one sets and all will be able to say: ok "maybe we can change this", "maybe we can improve on immersion with that", instead of wasting time even trying to explain how to set the game and then of course entrusting the other players in following the same rules as you, it's just better to have one that sets for the others (it happens with tons of other games).. .so having a game session like server hosted system.
spoiler
This lobby idea would make a menu room happen (could be made now, do not think of the spoiler text that was an idea that was posted in OTT 2 phase times). This room for matchmaking would feature an indexed active list of groups, we can filter them out already from the menu, depending on how they play. With roll-over\ or simply in browser redirect (to a refreshed and reactivated task force page, which now doesn't host any GRB chapter unfortunately - I understand that the narrative of task force may or may not particularly fit the GRB narrative, but consider that anyway once the survivors reorganize might end up organizing as foreign advisors the rebel forces, the locals... anyway purely for the functional purpose the internet task force pages could be revived as would simply host a longer set of specifications for the player to read and inform if that group is the right group to join or not before joining, so the player can check their contacts and learn more) we can read the description of their way to play, house rules, loadout rules, additional "out of the game RP" like using a sound board to simulate radio, or maybe stuff like heavy use of tactical stuff, or stuff like using the discord server to flesh out a HQ\FOB environment, what settings and perks and skills to enable and what is forbidden, no HUD or what HUD on ... story background etc).
This 3rd thing would make the search for coop humans that are likeminded much easier and create even styles of playing the game that become more known, and shared by larger numbers of players than one.
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Just additional concerns:
Having studied cultural management, besides the various things, I forecasted this trend allowing extreme personalization would have created, together with totally lax "accessibility" trend band wagon jumping, a very divided community.
A community filled with individual interpretations is rich of ideas but lacks of practical , gameplay common ground. If the game doesn't serve this fertile humus ground neither, then it's hard to come together because the game development doesn't offer much or nothing in this way:
I feel the lack of a mastermind that plays all the strings behind the brand of Ghost Recon. GR is really missing a master mind that understands who to hire, (with all the respect) to make the right game, and also what the writing of this game (story,dialogues, barks etc) should feature, included what mechanics are really needed. Having this excessive co-creation and then pusht to NFT was forecasted from people like me... I felt already long time ago this "intention to make excessively accessible and co-created the game".:. but like this there is no root, no tradition, no values, no core, to a game-story-experience of GR that makes the game believable...
The only success is that we are divided and as a result controllable. But this is very sad. As this won't last long, Divide et impera can lead to extremely raw\best like anarchy and inefficiencies, like bomb reviewing, distrust, etc.
Bring back the brand into knoweledgable developers and lead hands, if one doesn't know nor has played the last 25 years games on military simulators etc... one cannot know how to lead this game.
It's not acceptable to say: "At some point things change, and one has to let it go." Tradition must be respected otherwise, without memory who the hell are we? Where are we going? Who we will be if we do not know who we were?
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Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.
Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.
last edited by DNH_17