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  • Virtual-Chris
    Original poster 812 posts

    The after action reports you get when completing a mission have some suspect stats... are these reports considered fairly accurate? Is there a resource somewhere that explains all these calculations?

    For example, most of the time, my actual crit % and crit damage is reported as around 40% and 50% yet my crit chance is 60% and my crit damage is 130%. So what are these numbers representing?

    Also, I run a drone and my brother runs a turret, and we both use them about the same amount - I have no skill tiers, he has 1 skill tier - yet my skill damage was higher than him at the end of the mission. The turret should be doing more damage than the drone, especially with a skill tier... any possible explanations?

    Finally, does anyone know if explosive seeker mines are added to explosive damage, skill damage or both?



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  • Oatiecrumble
    1112 posts

    @Virtual-Chris

    Ignore them, it is about as useful as a glass hammer......i still remember the activity report when me and my sons was doing legendary DUA and the activity report showed i done the most kills and dps.

    Quite funny really as i was just using Blinder Firefly and Banshee Pulse.....basically i was in there as pure CC.

    It's another small reason i don't group up much, it makes some players to try and get as many kills as possible to be top of the activity report, which normally means they die quite often and end up at the bottom of it 😂

    Wish there was an option to turn them off in the settings tbh.

  • the_Kettle
    414 posts

    I'm of the (somewhat unpopular) belief that the stats are actually mostly fairly accurate, but have a limited number of specific issues:

    Most obvious is the 'negative damage' total, which occurs when players pass about 2.15 billion damage and the 32-bit signed integer storage wraps around to negative.

    Secondly, the way it calculates actual crit chance and actual crit damage often results in lower-than-expected values (I think it must calculate the % of crits out of all damage given - including skills, weakpoint explosions, etc). Crit damage is presumably also based as a % of total damage, so at least 40% lower than the expected stat (since max crit chance is 60%). Other methods of doing damage also mess up these stats - a full crit negotiators dilemma build will always report low CHC & CHD totals, I'd guess because the transferred damage isn't counted as crits (in fact, I think it appears as 'skill damage').

    Thirdly, resetting a mission you're in by wiping or re-choosing the difficulty, or jumping from part-way into one mission directly into another (by eg answering a call for backup) will carry across all the kills, damage etc you've previously earned, so can show a higher kill total than the number of enemies in the mission - my guess would be that this is what happened to @Oatiecrumble, that he'd tried pure DPS and wiped once or more on that mission before switching to a CC build, and the stats carried those previous totals across.

    Fourthly, the stats do sometimes appear mid-way through a mission or just not appear at all, no idea what causes that.

  • Virtual-Chris
    Original poster 812 posts

    @the_kettle

    How do you suppose explosive seeker mine damage is accounted? Skill damage? Explosive damage? Both?

    I also had explosive damage to my credit, but didn’t use any explosives… is that likely weak point explosives?

    What about fire damage when I shoot a gas can near an enemy? Where is that going to show?

    If ND damage is skill damage, Is all talent damage going to be skill damage? Like the Sync Talent, where you get +15 skill and +15 weapon damage and then double that if both are active… is all that damage going into the skill damage in the report?

    What about kills… if I do 99% damage and my brother gets the kill shot, is that a kill in his column? If so, kills are a useless stat, especially for bragging rights.

    Why bother reporting CHC and CHD that don’t match with your stats/mods etc… useless as well.

    Unless we really know what’s where, it’s all kinda useless.

  • Oatiecrumble
    1112 posts
    Thirdly, resetting a mission you're in by wiping or re-choosing the difficulty, or jumping from part-way into one mission directly into another (by eg answering a call for backup) will carry across all the kills, damage etc you've previously earned, so can show a higher kill total than the number of enemies in the mission - my guess would be that this is what happened to @Oatiecrumble, that he'd tried pure DPS and wiped once or more on that mission before switching to a CC build, and the stats carried those previous totals across.


    Nope, me and my sons had DUA on farm status, we had the perfect setup so there was no need for resetting/switching or anything like that.

  • the_Kettle
    414 posts
    How do you suppose explosive seeker mine damage is accounted? Skill damage? Explosive damage? Both?

    Probably both, but I very rarely play explosive builds so I don't have any data to go on. If you run a major explosive-focused build it should be pretty obvious by looking at the various totals (explosive damage, skill damage & total damage).

    I also had explosive damage to my credit, but didn’t use any explosives… is that likely weak point explosives?

    Most likely yes - explosive weakpoints and explosive canisters.

    What about fire damage when I shoot a gas can near an enemy? Where is that going to show?

    I don't know, such figures are likely to be pretty minimal compared to your total damage output in a mission, I mostly just glance at the overall totals (eg damage, kills, headshot kills) to get an overall picture of my performance rather than try to analyse every stat.

    If ND damage is skill damage, Is all talent damage going to be skill damage? Like the Sync Talent, where you get +15 skill and +15 weapon damage and then double that if both are active… is all that damage going into the skill damage in the report?

    I highly doubt it, most talents just increase your weapon damage, which will feed the same stat as just shooting the enemy normally. ND is different because the damage isn't reaching the enemy from your weapons or skills, it's sort of jumping directly from another enemy.

    What about kills… if I do 99% damage and my brother gets the kill shot, is that a kill in his column? If so, kills are a useless stat, especially for bragging rights.

    Correct, I sometimes see one player with more kills when another has done more damage (especially as a sniper - my damage is enough to usually one-shot an enemy whether or not a teammate has already done them a load of damage, so my teammate might have more damage but I'll have more kills). There's usually a fair correlation between kills and damage though, I wouldn't really call them a 'useless' stat.

    Why bother reporting CHC and CHD that don’t match with your stats/mods etc… useless as well.

    Make of it what you will, you don't have to pay attention to all the stats. It can help when comparing two similar builds though.

    Unless we really know what’s where, it’s all kinda useless.

    Again, I'll usually just glance at the big stats to get an idea of numbers, and also to know which player's build might be worth copying. (EG my current favourite build for missions is a crit hybrid with almost no skill damage stats but 6 skill tiers, run with turret & drone, memento & glass cannon - it does less weapon damage than a pure red build and less skill damage than a pure yellow, but the combined damage is great so it's remarkably effective in most situations. Copied it off a random matchmade player who ended a run with twice the damage & kills of anyone else). Another takeaway from regularly checking stats at the end of matchmade heroic missions is that all-red crit builds (especially ND) most often out-damage all others (player skill dependent, of course).

    Nope, me and my sons had DUA on farm status, we had the perfect setup so there was no need for resetting/switching or anything like that.


    Then I guess it must have been a random glitch!

  • Oatiecrumble
    1112 posts
    Then I guess it must have been a random glitch!

    Nope again, seen it on many of occasions, the above was just one scenario.....it's why i never look at them, and other reasons.


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