I really like your game but unless u start making some improvements the game will die pretty soon, and in my oppinion it still has potential, so i offer several suggestions here that should be already in game but somehow got overlooked:
· To be able to use different scopes, of course limited by the augmentation-weapon relation.
· A pause button for solo mode and a pause vote for multiplayer. And its very obvious but, lets say we are in between maps, in the checkpoint with both doors clsoed, that could be just the answer you could use for this, as long as u are there, you should be completely safe, and that could work as a pause between maps perfectly, time runs out, you dont go missing in action, and the next map's timer wont start untill you all (or all remaining operators) vote to open the door. i cannot make it any easier for you guys.
· A button to re enter your drone, it is absurd that this is not in game when its basically rainbow six but pve.
FPS limitation that works for the whole game including the intro, which skyrockets into 1700 fps easily, (which btw i set the limit in the nvidia control panel but should be ingame too, yes there is the Dinamic Resolution fps, but if it doesn't work everywhere its just half as useful as it should be).
· You really should add some operators from time to time, i understand your other games might have priority, but you really should not stop here, 2 or 3 operators every 3 or 4 months could be very good to this game, it would definately maintain interest from people towards this game.
· Options for global configurations i.e. when applying a trinket to a weapon, make an option to equip to all the versions of that specific weapon on different operators, and in situations where it's a global cosmetic to be able to apply it too for every single weapon, same for skins, accessories...
· The comms wheel works a bit poorly in my opinion, it could use improvements.
· Of course the fact that there are no flying enemies, that could be an unsafe bet but something really cool, that would work for the point deffense based operators, the shield deployable... new non humanoid shaped aliens could be awesome, it just gets repetitive when they all are human based and kind of predictible (this lis of course is just my personal oppinion), if not flying enemies at least some that climb walls and crawl along ceilings.
· Last time i played some of missions that included "scan cloacked/invisible enemies" just worked with 2 of all the tools that exist in game, i reported it, got answered very fast but i just hope you fixed that with the new tools i've seen since the last time i played.
· Expanding current maps, as in some of them are just linear, with the proposition i made of flying/climbing enemies, it would be imperative to be able to climb to some rooftops even, therefore extending the needed time for each round in around 5 ~ 7 minutes, for me it would be awesome, but maybe for some others not so much. Since rounds all work around a mission, climbing to those rooftops would be optional of course. Expanding the maps as i said by adding verticality would result in need of rappel and in the creation of new objectives! 😃
i will likely add some stuff to this, but what i just did here should be proposed by your testers or design team, you always stop half way finishing your games, like you did with Rainbow Six Siege, until not that long the scopes were absurdly limited just like here in Extraction. i basically did your work for you and for free, the very least thing you could do is read and be thankful for the people in your community that cares for your games and tries to help you out.
Regards:
YudaOfLordran ♥
3440x1440 resolution does not work at all.