The cooldown on sync shots should be removed or reduced as well; instead what they should do is fix the AI teammates so that they can only shoot targets in direct their field of view and lose targets when they move into structures and behind structures and maybe restrict AI teammate engagement ranges based on the weapon they are equipped with; like Ai teammates with smgs can only engage closer targets upto 200 m with decent accuracy and those with AR's can shoot targets upto 400m with decent accuracy; snipers or marksmen should be able to take out targets upto 600-700 m; any targets we order them to engage past that distance; there is a high probability of not getting a one shot one kill and can be more inaccurate shots with lesser probability of hits but not too dumbed down either and can trigger an active gunfight. This can remove the need for a cooldown; also, your AI teammates shots even when suppressed should be detectable by the enemy similar to our own audio signature when firing based on the weapon used.RegroupMove there!Open fireHold fire!Covering fire/ Something related to bounding from cover to cover in open fields.
Ai teammates need to have multiple formation choices as well; I think a staggered column, wedge formation, diamond formation, single file and maybe horizontal murder line should be the go-to choices for this gameplay aspect.
They should stay spread out in a distance of 2-5 m from each other at all times unless you instruct one of them to get in a better position.
Another much needed aspect is the capability to command individual squad mates to take up positions and also have contexual stack options on building doors very similar to the commands in Ready or Not.
General command options should be:
Another gameplay aspect that needs to be brought back is the priority target selection in open engagements; I believe we had this feature in Future soldier where the AI shoots at targets you mark as priority targets in an open engagement.
Also another feature fans would love is to increase squad sizes from 4 to like 6-8. This can allow more variety in squad selection like having Riflemen, Auto-riflemen, Grenadiers, Marksman, Rifleman/Antitank, Rifleman/Anti-Air, Machine-Gunner, Medic, etc.
An actual Weapon Mastery system idea