Operación Para Bellum | Temporadas | Tom Clancy's Rainbow Six Siege | Ubisoft (ES)

In Operation Para Bellum, two G.I.S. Operators thrive under the blaze of the Tuscan sun. Team Rainbow is deploying Maestro and Alibi in the villa of one of the most dangerous crime families.

Year Three Season Two brings a breath of innovation, spawning a new intel gadget, a Clubhouse map buff, an Echo buff, lots of gameplay fixes, and the Pick & Ban settings.

Release Date: June 2018

Alibi

Defensor

Arma principal

Mx4 Storm

SUBFUSILES

ACS12

ESCOPETAS

Arma secundaria

Keratos .357

ARMAS DE CINTO

Bailiff 410

ARMAS DE CINTO

Dispositivo

ALARMA DE PROXIMIDAD

Bloqueador de observación

SALUD
Velocidad

HABILIDADES ESPECIALES

El Prisma proyecta un holograma idéntico a Alibi cuando está quieta. Si disparas al holograma o lo tocas, quedarás marcado durante varios segundos. Cuando el Prisma se despliega en el exterior, aparece una alarma falsa avisando a los atacantes de que hay un defensor fuera. Para añadir un elemento sorpresa, el dispositivo oculta la identidad de cualquier defensor que esté fuera. Las balas, ataques directos y explosivos dañan al Prisma, y además atraviesan el holograma, así que no te quedes cerca.

Maestro

Defensor

Arma principal

ALDA 5.56

AMETRALLADORAS LIGERAS

ACS12

ESCOPETAS

Arma secundaria

Keratos .357

ARMAS DE CINTO

Bailiff 410

ARMAS DE CINTO

Dispositivo

Alambre de espino

Granada de impacto

Bloqueador de observación

SALUD
Velocidad

Habilidades especiales y estilo de juego

Maestro usa un dispositivo blindado de observación con control remoto que además dispara haces de energía láser. Fijada a una pared o al suelo, la cámara del Mal de Ojo ofrece imagen remota para controlar el movimiento en una zona. Cuando se abre la tapa protectora para permitir el disparo del láser, el dispositivo queda expuesto, pero mientras se mantiene cerrada, ni las balas ni los impactos directos provocan ningún daño. Por último, el Mal de Ojo permite ver a través de humo.

NEW MAP : VILLA

Operation Para Bellum launches our 20th map: a luxurious Tuscan villa. No riches were spared to offer our most tactical map to date. The house provides diverse options with its wide staircases, narrow tunnels, and secret hatches. The illusion of cover haunts whoever sets foot in the villa.

The land belongs to the Vinciguerra, a dangerous crime family known for their smuggling activities. The house is their retreat, where they lead a lavish lifestyle and collect rare art pieces. Now we catch the villa in a snapshot of time: Vinciguerras are burning documents and transporting their holdings before the big raid. But they’ve got wind of Operation Para Bellum and fled, leaving everything in disarray with vital information ready for the taking.

THATCHER ELITE SET

We are honored to grant an elite set for Thatcher, our most decorated Operator. Inspired by the operation that made the S.A.S. famous, Thatcher’s set celebrates their legacy as trailblazers.

Elite Thatcher is adorning an Operation Nimrod Uniform, Fookin Smooth victory animation, Screw Top gadget skin, Elite Thatcher Chibi, and Maggie’s Resolve weapon skin on the L85A2, M590A1, and P226 MK 25.

The set will be available at the launch of Operation Para Bellum in Thatcher’s Uniform section.

PARA BELLUM WEAPON SKINS

In Operation Para Bellum, we celebrate the Italian artisanship of weapon fabbrikas. Our seasonal weapon skins Carnevale, Renaissance, Ancient Marble, and SPQR will bring that refinement to your Loadout.

Once unlocked, the seasonal weapon skins can be applied on all available weapons until the end of the Season.

CLUB HOUSE MAP BUFF

Our Level Artists and Designers were asked, three years later, to revisit Clubhouse and bring it to new heights. They were pumped to step up to the plate, now armed with years of know-how and a series of advanced tools. Their mission was to improve the course of the map by fixing what forced Defenders into high-risk low-reward situations.

First, our Designers added a connector between the bedroom and the cash room to open up the flow of the map. Defenders can now move between buildings on the second floor without being forced to go outside. The objective locations were also targeted for balancing. The Designers added a staircase in the garage, subdivided the bar, added a bathroom to sneak past the bar, and removed some hatches on the rooftop so that players could circulate more freely.

Second, Designers monitored closely how the community adopted the map through the years with the arrival of new gadgets. It was essential to examine how players actually used the map to make sure it still “felt” like clubhouse when buffed. Our Designers wanted to honor the players’ progress and investments. Plus, it made them see their creations anew. For instance, when a Level Artist created a new staircase in the basement, a Level Designer mentioned that the community nicknamed the area “Blue Room.” The Artist played up the reference, adorning the wall with a navy banner and planted blue flares on the path that led to the staircase.

Lastly, the map buff was the perfect opportunity for the Artists to polish their initial work from three years ago; a rare treat. They reworked textures, diversified materials, dramatized the skydome, added lighting, and infused the map with the presence of unseen bikers.

As our first map buff, we look forward to watching you play on our Technical Server, and to collect your feedback on R6 Fix.

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