Introducing the Rainbow Six Blog and "Behind the Wall"
For all of us here in Montreal, Rainbow Six is a hallowed franchise, the godfather of tactical shooters; and we are dedicated to respect this legacy. We know you've been waiting a while for the next installment, and we're proud to make the initial breach through the wall to give you a closer look.
[![Rainbow Six Siege](https://img.youtube.com/vi/9qCys4AkiRo/hqdefault.jpg)](//www.youtube.com/embed/9qCys4AkiRo?rel=0)
"Behind the Wall" is a weekly content series that will live here on the Rainbow Six blog. It was time that we brought you into the development process by sharing some materials we've been working on through weekly blog posts. Each week we'll be exploring in depth some of the main design, tech and creative decisions made over the course of the development. Behind the Wall will feature exclusive content & materials ranging from game design docs, prototype videos, concept art as well as interviews with members of the dev team. Following each weekly topic, we'll host an ongoing discussion on the subreddit before moving on.
This month we’ll be covering some important topics from the game mode you saw at E3:
- One Life, why we chose no repawn as a rule in Rainbow Six Siege
- Hostage Rescue, and how it changes the dynamic from standard team matches
"First, we want you to know that we are here and working steadily on this game, and we're not going anywhere."
This initiative is important to us for a couple of reasons. First, we want you to know that we are here and working steadily on this game, and we're not going anywhere. You'll get to meet people like Xavier Marquis, Siege's Creative Director who's been a lifelong FPS developer, or Yann Sylvestre, our Level Design Director who’s been a part of the Rainbow Six franchise since Raven Shield. We hope you’ll come away from this content series knowing that your game is in good hands.
More importantly, we want you to be a part of the process. There are still many decisions yet to be made and your feedback and insight helps lead us in the right direction. We may not be able to meet specific requests or feature ideas, but rest assured that we will be paying attention and that your voice matters. We’re making it for you, after all (well, and for us to play too).
As we're in pre-alpha, we can't discuss everything, but we do hope to give you a better understanding of our vision for the game. Stay tuned for the first topic coming next week, about One Life, a design decision that lives at the core of our promise to provide a high tension, tactical experience.
Chase “Electr1cPanda” Straight - Community Developer, Ubisoft Montreal
Chase is a goofy American ex-pat living in Canada who loves music, DJing, blogging, and obviously gaming for hours. No discrimination here, Chase loves consoles as much as playing on his homebuilt gaming rig. Say hi and send cat pics (bonus points if they're wearing R6 gear) on Twitter at @R6ComDevs.
Genevieve "Livinpink" Forget - Community Developer, Ubisoft Montreal
Gen goes by the handle Livinpink in the gaming industry. She is known for her involvement in multiple competitive gaming communities through her work as eSports media and personality. She participates in weekly livestreamed Dungeons and Dragons sessions. She also tweets from @R6ComDevs.