See the upcoming changes with the release of Y10S4.1.
BALANCING
REVERTING LIMB DAMAGE REDUCTION
In Y10S2, the damage dealt to limbs by all weapon types was reduced. However, after listening to player feedback on the manner, limb damage in Y10S4.1 is reverted to what it was before Siege X.
BUG FIXES
GAMEPLAY
FIXED - Mute's Signal Disruptor can deactivate Fuze's Cluster Charge.
FIXED - Players can't crouch through a damaged barricade without entirely destroying it in the process.
FIXED - Defenders aren't detected outside while standing on a ledge above EXT Courtyard on the Fortress map.
FIXED - Enemy outlines aren't visible for anyone when Solis's SPEC-IO Electro Sensor is active.
FIXED - Players may be unable to move after going prone at 1F Back Entrance on House map.
FIXED - In Dual Front, players don't immediately respawn in the next active sector when they've stayed in a lost sector too long.
FIXED - In Dual Front, the defend objective icon doesn't fully load on the minimap and HUD after respawning.
FIXED - In some prone positions, shooting an enemy in the arm doesn't hurt them.
FIXED - Players can equip the PMR90A2 without it being unlocked. This causes a crash.
LEVEL DESIGN
FIXED - Gap present after barricading a door at 2F Cash Corridor on Theme Park map.
USER EXPERIENCE
FIXED - Wrong Operator pool listed in the Seasonal Content guide for Dual Front.
FIXED - Duplicate Owned tag is present for various cosmetics when customizing loadout in the Operators section.
FIXED - Can't browse the Ranks & Rewards section on consoles
FIXED - Reconnecting to an online Custom Game sometimes results in an error stating the game is full.
AUDIO
FIXED - The sound effect when deploying Goyo's Vulcan Canister cuts off before finishing.
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