In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes coming with Y11S2 and share insight into the reasons behind them.
WIN DELTA VS. PRESENCE AND TOP OPERATOR BANS
[PC] WIN DELTA VS. PRESENCE


[CONSOLE] WIN DELTA VS. PRESENCE


[PC] TOP OPERATOR BANS


[CONSOLE] TOP OPERATOR BANS


OPERATOR BALANCING
DOKKAEBI
Over past seasons, Dokkaebi's identity has shifted toward global disruption, while her influence during executes has become less consistent. With this update, we aim to pivot Dokkaebi toward more targeted disruption with tangible consequences, creating clearer moments of decision for both sides. Her impact should feel more intentional, more threatening, and easier to read and respond to.
Previously, Dokkaebi's effectiveness was concentrated into a small number of high-impact activations. By expanding her charge economy, we want to allow her to apply pressure more consistently across the round, but within shorter, more targeted, and decisive windows. This encourages active engagements rather than holding all value for a single, round-defining call. Increased availability, however, also brings a need for strong commitment and clearer risk.
To support this, the Jegeo Payload is no longer a purely passive disruption tool. Requiring a valid target moves Dokkaebi away from ambient pressure and toward intentional, information-driven engagements, where activations are tied directly to confirmed enemy presence.
Ignoring the payload is no longer simply inconvenient. The added explosion introduces a meaningful tradeoff: defenders must choose whether to expose themselves to reset, reposition to safely, or accept direct punishment. The added fire zone helps reinforce area denial, allowing Dokkaebi to influence space and timings during key moments without turning the ability into a guaranteed kill tool.
Remove hacking remains a core part of Dokkaebi's kit and continues to reinforce her role as an intel-focused operator. However, limiting the duration of hacked observation tools ensures that the information gained stays situational and tactical, rather than permanently flipping defenders' intel against them.
Finally, Dokkaebi's updated gameplay places her closer to coordinated pushed and timing-based plays. The addition of the XK23 provides a more stable primary option for sustained fights and controlled pressure. Removing Stun Grenades reduces her solo entry potential and reinforces her intended role as a disruption and follow-up operator, rather than a self-sufficient fragger.
JEGEO PAYLOAD
- Initial resources: 1
- Maximum charges: 5
- Charge refill time: 25 seconds
- Requires a valid target to be activated (identified operators)
- Duration: 7 seconds
- Phone buzz sound updated for clarity and urgency
- If the target does not reset its phone in time, the phone explodes
- Phone explosion deals 40 HP of explosive damage
- Explosion spawns an area of fire for 5 seconds
- The target loses access to their phone if it explodes
CAMERA HACKING
- Range: Infinite without requiring direct line of sight
- Duration: 20 seconds
LOADOUT
- Primary weapons: Added XK23
- Gadgets: Removed Stun Grenades
GRIDLOCK
Step by step, Gridlock has secured her place in R6 lineups as a strong support Operator, thanks to her flexible loadout and her ability to deny and control areas with TRAX Stingers. In this patch we want to strengthen Gridlock’s flank-watching role by increasing the impact of her TRAX. Enemies who rush through them without taking the time to destroy them will now be more heavily punished: after steeping out of a TRAX Stinger movement speed will be reduced, and affected players will leave a trail of blood for 10 seconds.
Dealing with TRAX will also be more demanding. Their health has been increased, meaning that some weapons will now require more than one bullet to destroy them. This may increase defenders’ reaction time when they hear TRAX being destroyed. Together, these changes make TRAX more relevant, more threatening, and harder to ignore.
In addition, we are increasing the deployment speed of the Trax Stingers, making them slightly harder to destroy when deployed near enemies.
Since these improvements significantly increase Gridlock’s overall impact, we are introducing a compensatory balance change by reducing the total number of TRAX Stingers available.
TRAX STINGERS
- Stepping on a Trax causes limping during 10 seconds
- Increase Caltrop health to 35hp (from 1)
- Reduce Mother Caltrop deploy delay to 0.40 seconds (from 0.45)
- Reduce Caltrop deploy time to 0.45 seconds (from 0.5)
- Reduce Canister throw time to 0.40 seconds (from 0.45)
- Reduce Trax amount to 3 (from 4)
ZOFIA
In Y11S1.3, we began refining Zofia’s kit by improving the recoil of the M762, with the goal of restoring some of her reliability and comfort in gunfights.
As part of this continued refinement, we are reverting Zofia to her previous 2 Health / 2 Speed configuration. This adjustment is intended to reinforce her role as a more mobile attacker, allowing players to move through the map more efficiently, while maintaining a clear trade‑off in survivability.
BASE STATS
- Speed: 2
- Health: 2
NOMAD
In Y9S2.0, the AK‑74M diverged into two different configurations, with Deimos gaining access to all grip options while Nomad’s version remained more limited. To reduce these inconsistencies and improve loadout clarity, we are aligning both versions of the AK‑74M. Nomad will now have access to the full range of grips (Horizontal, Angled, and Vertical) matching Deimos’s options.
This change is intended to give Nomad players greater flexibility when choosing between recoil control and mobility, without altering the weapon’s overall role and boosting a bit it's performance.
We are also modifying Nomad's Airjab detection range, this small refinement change should make the device a bit more reliable.
AIRJAB LAUNCHER
- Airjab Detection Range increased to 3.25 (was 3)
LOADOUT
- AK-74M:
- Added access to all grips, Horizontal, Vertical, Angled
XK23
We are introducing the XK23 as a new Assault Rifle available directly to all players. Featuring a bullpup design, the XK23 is intended to occupy a high‑damage, moderate rate‑of‑fire space within the Assault Rifle category.
From a gameplay perspective, its recoil profile is designed to be approachable and consistent, prioritizing ease of control over mechanical demand. This makes the weapon accessible to a wide range of players while maintaining a clear role within the broader weapon ecosystem. The XK23 is also one of the few Assault Rifles with access to the Extended Barrel. Given its already high base damage, choosing this attachment over recoil‑focused barrel options allows players to push the weapon’s damage up to 54 hp, offering a clear trade‑off between raw stopping power and ease of handling.
WEAPON STATS
- Fire Mode: Full Auto
- Damage: 49 hp
- Rate of Fire: 675 rpm
- Destruction: Medium, does not destroy studs
- Magazine Capacity: 35 bullets
- Magazine Count: 5
- Total Ammunition: 175 bullets
- Reload Speed: 3.5 sec
- Available Attachments:
- Optics: Iron sight, Sight, Magnified Sights
- Grips: Vertical, Angled, Horizontal
- Muzzle: None, Muzzle Brake, Compensator, Flash Hider, Suppressor, Extended Barrel
- Under Barrel: None, Lase
WEAPON DISTRIBUTION
- Dokkaebi
- Rauora
- Sens
REFINEMENT CHANGES
These are small adjustments that don’t aim to alter an operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace.
DEIMOS
Deimos’ tracking requires an enemy to be spotted by either himself or a teammate before it can begin. To make this interaction more responsive, we are reducing the delay between spotting a target and starting the tracking, allowing Deimos to act more quickly on gathered information while preserving existing counterplay.
DEATHMARK TRACKER
- Reduce wait time to target enemies after identifying them to 4s (was 5s)
MOZZIE
This change is intended to make Mozzie’s Pests more comfortable to use, reducing the aim precision required to cover single doorways and making it slightly easier to intercept drones through direct shots.
PEST LAUNCHER
- Increase Pest capture range 1.75m (was 1.5)
PULSE
This change aims to improve Pulse horizontal intel gathering with his Cardiac Sensor.
CARDIAC SENSOR
- Increase Scan distance 10.5m (was 9)
SOLIS
This change improves comfort when using Solis’ SPEC‑IO by making resources less restrictive, reducing the need for precise timing when activating the device.
ESPEC-IO ELECTRO SENSOR
- SPEC-IO duration, reload time and Overclock increased to 17s (was 15s)
RAUORA
Rauora’s original loadout was designed to support a team‑focused playstyle, with both the 417 Marksman Rifle and the M249 Light Machinegun reinforcing her role through sustained pressure and ranged presence.
We are adding the XK23 to her loadout to provide an additional primary option for players who prefer a more straightforward and approachable Assault Rifle. This gives Rauora greater loadout flexibility, particularly for players who may not be as comfortable with the specialized handling of LMGs or Marksman Rifles, while preserving her identity as a support‑oriented operator.
LOADOUT
- Primary weapons:
- Added XK23
SENS
Sens’ available weapons have seen limited changes since their release. Their current loadout consists of the POF‑9 Assault Rifle, which has received several balance adjustments over time and now sits in a healthier position, alongside the 417 Marksman Rifle, a more specialized option better suited for long‑range engagements.
Even with access to an Assault Rifle (POF-9), we believe the XK23 is a strong addition to Sens’ loadout. With a more approachable design, a slower rate of fire, higher damage, and a smaller magazine, the XK23 offers a distinct alternative to the POF‑9.
LOADOUT
- Primary weapons:
- Added XK23
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