Things are starting to change, and Operation Void Edge is sure to throw you for a loop. Two Operators, as different from each other as can be, join Harry’s roster and bring with them talents that stand at polar opposites. Iana is the brain and the technology, while Oryx knows the raw power that the human body can carry.
Many novelties are coming with this unique season, with a rework to the Oregon map and a very special Elite set. Take a look at the many gameplay changes as you scroll through these patch notes, and don’t miss out on the Year 5 Pass!
Born under an auspicious star, Specialist Nienke “Iana” Meijer has always known she would set foot on another world. A consummate dreamer and practised pragmatist, her greatest challenge has been convincing the world that her flights of fancy are not only possible, but practical…
While his past remains a mystery, Saif “Oryx” Al Hadid’s present is one of extraordinary finesse. While unassuming in everyday life, he is capable of physical feats long considered impossible. Calm, collected, yet impenetrable, he embodies the axiom that still waters do, indeed, run deep…
“The integrated AR overlay in Iana’s contact lenses is light years ahead of current commercial tech…”
Don’t be fooled by first impressions; the Gemini Replicator is anything but familiar or predictable. There are countless ways to use it to your advantage, and you’ll find out soon enough.
In short, the Gemini is a remotely-controlled holographic copy of Iana. When she deploys it, she can scout ahead with little to no consequences. It can move and produces sound like she would, but it obviously cannot shoot, melee or use secondary gadgets. The Replicator has a time limit, or it can be exited at any time. There is always a cooldown between two uses, which is longer if it’s destroyed.
The Replicator is all about fooling Iana’s opponents, as well as collecting information. During its deployment, she can find her opponents and cause confusion to her heart’s content. If the Gemini is spotted and destroyed by a Defender, it can help Iana deduce the threat’s location, but it will buy her opponents a few precious seconds to reposition.
“Oryx’s jump and dash are marvels of human endurance and adaptability, much like the man himself…”
Oryx is one of the few Operators that doesn’t need fancy gadgets to hold his own. His body is all the power and utility he needs.
The Remah Dash is his signature move, and it has more than one application. Its speed allows him to roam efficiently and cover short distances with unprecedented swiftness. It can also be used to knock down opponents, which gives him a unique way to deal with an Operator like Montagne.
If you’re up for a gamble, Oryx can also dash through breakable walls, creating a wide opening. Be careful of the cost, though, as he loses health every time the Remah Dash is used for breaching.
Additionally, Oryx has the unique ability to interact with broken hatches. He can climb straight through for a quick rotation, or he can hang on the edge to peek or wait for the perfect moment to go up. As long as he’s hanging, Oryx can also opt to drop down if the climb seems too dangerous.
The map reworks keep coming, and with Operation Void Edge, Oregon gets its turn. With this one, big changes come in small packages, so you’ll have no trouble recognizing the map while you adapt to the balancing.
With an updated look, most areas are more open and structured, but there are also new points of access and rotation. Big Tower now also connects directly to Kitchen on the first floor thanks to the Kitchen Corridor, and a new area in the basement called Freezer leads to the first floor with the Freezer Stairs.
Other access point changes include the removal of the door between Kitchen and Bathroom Corridor (now called Security Corridor), as well as the one leading into Dining Hall from the outside, which is replaced by a connection between Dining Hall and Small Tower. Attic has also changed, opening into Dorm Main Hall with a doorway, but losing its ladder down to Meeting Hall.
All of this serves to make rotations easier and safer for both Attackers and Defenders. Stay alert though, as many more breakable walls have been introduced all over the map.
There are a few more things to take note of when learning the ins and outs of this new iteration, but most notably: the Tower bomb site has been replaced with the new Meeting Hall and Kitchen alternative.
Check out all these changes and more on the test server, and feel free to submit your feedback on R6 Fix.
One of the more impactful changes to note this season is how we approached the behavior of barricade debris. Previously, when partially breaking barricades, there would be a piece of debris that could get stuck in the remainder of the barricade and since this is done client-side, it could put a player at a significant advantage toward their opponent, due to a line of sight being blocked for one player but not for the other.
To avoid this situation and the frustration that comes with it, partially breaking a barricade with a weapon or a melee hit will now create much smaller debris. Additionally, when completely destroying a barricade, the behavior of the debris is improved to minimize occlusion caused by stacked debris on the top of a window sill and the base of a door frame.
Attackers drone spawn is not random anymore. When playing on attack, your drone will now always spawn on the same side of the building as the one you first chose your operator to spawn from. We expect this change to simplify orientation for new players and to give more control on droning to veterans and organized teams. You can still change your operator spawn point afterwards, based on the intel you gathered during the prep phase.
On the menu side of things, the Play Section is getting revamped. The new, reorganized look is meant to makes things easier for you when choosing a Playlist to queue, and the new Playlist Guides will help you understand what every one of them entails.
Lesion was in need of some balancing, and with Operation Void Edge he gets just that. He will no longer be able to see his GU Mines through obstructions of any kind, or from a certain distance. Most importantly, though, when an opposing Operator steps on a GU, there will no longer be any initial damage, giving them time to take it out before it becomes a problem. However, we have increased each tick’s damage from 4 to 6. Finally, downed operators will not take any damage anymore from Gu Mines, triggering them to no effect.
Twitch is also getting some changes. Her Shock Drone will now start with three shots, but it will have a cooldown system similar to Echo’s Yokai drone. Its firing power has also been reduced to 1 point of damage. All this serves to turn Twitch’s focus to Defenders’ utility, while keeping her drone relevant over the duration of the round.
This season’s first Elite set is a special one. Ash is not in the habit of exploring old, decrepit ruins, but occasionally she’ll don the identity of Lara Croft, and she’ll do the work that entails: jumping headfirst into danger for the greater good.
Explore every corner of every map with Ash’s Tomb Raider uniform, headgear, victory animation, gadget skin for her M120 CREM Breaching Rounds and Launcher and weapon skins for the G36C, R4-C, M45 MEUSOC and 5.7 USG, as well as the Elite Ash Lara Croft charm, all of which will be available soon after the launch of Operation Void Edge.
Another wave of price decrease is coming! This time, Mira and Jackal’s prices will now be 10,000 Renown or 240 R6 Credits, Lion and Finka’s go down to 15,000 Renown or 350 R6 Credits, while Mozzie and Gridlock’s costs will decrease to 20,000 Renown or 480 R6 Credits.
Three new seasonal weapon skins will be available this season, each with their own unique style
First: the sleek Saber Carve, influenced by the historical weaponry of Oryx’s region of origin.
Second: the playful Clog Dance, modeled after the traditional wooden shoes of Dutch culture.
Third: the colorful River Scale, inspired by Dragon Boat Festivals.
Seasonal weapon skins are released upon season launch and can be purchased during that season. Once unlocked, the seasonal weapon skins can be applied to all available weapons and will remain in the player’s inventory indefinitely.
And so, our fifth year of Siege is about to kick off. If you want even more content, the Year 5 Pass is for you!
The Year pass includes access to 6 new Year 5 Operators and 6 new exclusive headgears and uniforms for them, as well as multiple exclusive customization items. You’ll also get the same VIP perks as always.
As a thank you gift to Year 4 Pass owners who renew their Pass for Year 5, we also offer 600 R6 Credits, as well as 2 Legendary and 3 Epic Alpha Packs.
As part of our continuous efforts against in-game toxicity, we are introducing the ability to select more private chat channels for live games.
Chat will be set to ‘Team Only’ by default with this update, but players can select to see All or No Chat via their in-game settings (this option has no impact on the Custom Games).
Our data consistently shows that a very high percentage of Abusive Chat reports are from cross-chat. Currently, in Ranked, Unranked and Casual, close to 85% of reports for Abusive Chat are made against a player from the opposing team. Our aim is to make games a more welcoming experience, and return the focus of the in-game chat to strategic team-based communications.
As we’ve seen improvements in connection and server stability, we’ll be re-activating the escalating abandon penalty for ranked and unranked.
To improve the Rainbow Six Siege onboarding experience, we’re re-assigning Recruit on a mission to lead and guide our new players. In Y5S1, recruit will have pre-set loadouts for ATT and DEF instead of CTU based loadouts. This will help ease the learning process and make recruit an ideal pick for new players familiarizing themselves with Siege.
Removed M45 secondary weapon and replaced with Super Shorty
Warden’s Smart Glasses will now run on a charge system and can be activated long as there is more than 20% left of his charge left. Activation lasts 10 seconds and needs 10 seconds for a full recharge.
We have reworked explosions and made changes some important changes to how explosion and the new shrapnel damage will work in Siege. This will make it clearer to players when they are damaged due to shrapnel damage from explosives. Damage taken by a player from an explosion is now determined by Shrapnel damage. The new Shrapnel damage will govern who is hit, and how much damage is taken given the player’s environment. It will apply reduced damage based on the number of objects it passes through from the origin of the explosion. Shrapnel damage should be more transparent in providing feedback to players on how they took damage or died. For a more detailed look at how explosions in Siege work, check out our Dev Blog.
We’ve improved how explosives interact in corners where there is both a hard and soft wall.
We’ve improved how explosives interact in situations where an indestructible object like a beam can block destruction damage on nearby soft walls.
Attackers will now have the option to stay in drone observation tools even when Prep Phase ends by selecting the “Drone after Prep” option in the Options Menu.
Attacker drone spawn is now no longer random. Attacker drones will now always spawn on the same side of the building as your first selected spawn point. This change will give attackers more agency and coordination during prep phase, as well as help simplify orientation for new. You can still re-select your spawn point afterwards based on intel you gathered during the prep phase.
The Terrorist Hunt playlist will be renamed to Training Grounds to better reflect what our community uses the playlist for. Terrorist Hunt Classic will be renamed to Elimination to more accurately depict the game mode players can expect when entering those games.
Players will receive notifications when a player they have reported has had an action taken against them.
To consolidate and reduce the overall game size, we have made some more improvements with restructuring how game data is stored. This means the season patch will be larger than normal.
With the start of Y5S1, we're reworking how custom load-outs are saved in your player profile. If you log in at least once during Y5S1, we will be able to save and convert your custom loadout to the new load-out format. Players who don't log in at least once during Season 1 will find a default loadout upon logging in come Y5S2.
To better focus our team’s resources on creating a newer and better Rainbow Six Siege experience, we’ll be removing support for Night Maps from Custom game modes.
We’ve updated more Operator bios! Go check out their new bios in-game!