October 22, 2026

6 Min Read

PATCH NOTES 2.71.1 – FOR HONOR

IMPROVEMENTS

Voice Chat

• Improved internal voice chat quality – better encoding with higher bitrate

RANKED MODE

We have adjusted the Rank Point losses for defeats and Personal Win Streaks in both Ranked Dominion and Duels to improve movement between the Ranks.

Ranked Dominion

The Rank Points lost for each defeat in Ranked Dominion have been changed for Silver, Gold, Platinum, and Diamond, leaving Bronze and Master unchanged. The new defeat values are:

· Bronze: -10 RP
· Silver: -20 RP (down from –25 RP)
· Gold: -30 RP (down from –35 RP)
· Platinum: -35 RP (down from -40 RP)
· Diamond: -35 RP (down from -50 RP)
· Master & Grand Master: -5 to -35 RP (based on skill)

The Personal Win Streak bonuses for Ranked Dominion now vary according to the player’s current Rank instead of a flat +25 RP. The new values are:

· Bronze: +25 RP
· Silver: +25 RP
· Gold: +20 RP (down from +25 RP)
· Platinum: +15 RP (down from +25 RP)
· Diamond: +10 RP (down from +25 RP)
· Master & Grand Master: -5 to -35 RP (based on skill)

Ranked Duel

The Rank Points lost for each defeat in Ranked Duel have been changed for Diamond. All other ranks are unchanged. The new defeat values are:

· Bronze: -5 RP
· Silver: -12 RP
· Gold: -17 RP
· Platinum: -20 RP
· Diamond: -20 RP (down from -25 RP)
· Master & Grand Master: -5 to -35 RP (based on skill)

The Personal Win Streak bonuses for Ranked Duels now vary according to the player’s current Rank instead of a flat +10 RP. The new values are:

· Bronze: +30 RP (up from +10 RP)
· Silver: +20 RP (up from +10 RP)
· Gold: +15 RP (up from +10 RP)
· Platinum: +10 RP
· Diamond: +10 RP
· Master & Grand Master: -5 to -20 RP (based on skill)

BALANCING CHANGES

Jiang Jun

• Against All Odds (Tier 1 Feat) now has a 90 second cooldown (up from 45 seconds)
• Top Heavy Finisher now deals 28 damage (down from 30)
• Side Heavy Finishers now deal 26 damage (down from 28)
• Zone Attack (Fatal Swirl) now costs 35 Stamina (up from 20)

[Developer’s Comments]

Jiang Jun has a very high pick rate and overperforms, especially when outnumbered. We’re adjusting his Tier 1 Feat to reduce its frequency of use, lowering his damage slightly on some attacks, and increasing the Stamina cost of his neutral Zone Attack as it is guaranteed off a Front Dodge Bash and leads to a very powerful mix-up. We like the mix-up, but we want it to be more of a commitment.

Juren

• Expendables (Tier 1 Feat) now heals for 2HP when killing friendly minions (down from 5HP)
• Last Man Standing (Tier 3 Feat) Defense Buff is now 10% (down from 20%)
• Held Dodge now moves the same distance as regular side dodge (down from moving 50% further)

[Developer’s Comments]

Juren’s pick rate is sky-high, especially in higher level ranks, and has a few problematic issues we’d like to address. His Tier 1 Feat heals too much, his Tier 3 Feat’s Defense buff makes Juren a defensive powerhouse (especially since he sits at 140 HP), and his Held Dodge moves too far, giving him too much safety to escape team fights and making him very tricky to pin down.

Nobushi

• Side Dodge now moves 0.5m less
• Side Dodge Light Attacks (Cobra Strike) no longer have sideways movement
• Side Dodge Heavy Attacks no longer have sideways movement
• Every Light Attack that applies Bleed now feeds 12 Revenge (up from 1 or 2, depending on the attack)
• Way of the Shark now increases damage by 10% (down from 20%)
• Chained Light Attacks (Poke the Nest) now deal 3 damage (down from 7)

[Developer’s Comments]

Nobushi is overperforming in very high-level lobbies, where her ganking and peeling potential have a higher than desired impact. On top of this, the damage curve on her Chained Lights is too high, which leads to inflated damage, and both her Side Dodges and Side Dodge attacks are overly safe and grant her too much safety in group fights.

Valkyrie

• Sweep Punish now deals 18 damage (down from 22)
• Heavy Finishers now deal 26 damage (down from 28)
• Sweep Recovery on miss is now 800ms (up from 600ms)

[Developer’s Comments]

These changes aim to address Valkyrie’s power spike following the latest TU. Her Heavy Finisher/Sweep mix-up has high damage compared to other mix-ups, is more easily accessible due to 400ms Chained Lights, and is safer than other mix-ups as well. We’re toning down the potential damage of the mix-up, while also making the Sweep GB vulnerable on miss to ensure there is a higher punish potential.

Feat Changes

We’re also adjusting some generic Feats as they are overperforming. We’re nerfing some of the biggest offenders that provide an overinflated impact on some Heroes, notably Pirate and Juren.

• Thrilling Comeback (Tier 2 Feat) has been adjusted as follows:
o Heals for 20 HP when entering Revenge (down from 40)
o Fire and Bleed cleanse only occurs when the Feat triggers (instead of making the Hero immune to Fire and Bleed during Revenge)
• Phalanx (Tier 4 Feat) grants a 70 HP Shield (down from 100)
• Indomitable (Tier 4 Feat) resets its cooldown when the user’s HP reaches 70 (up from 50)

BUG FIXES

Balancing

• Jiang Jun: The execution Be Quiet now heals 50 HP instead of 35.

• Orochi: Hero Tactics – The correct Heavy input is now displayed instead of the Light for the Orochi’s Wind Gust move in the 4th Tactics.

Characters
• Barracks: The preview of all equipped Executions and Emotes now plays in the Effects menu.

• Black Prior: Colour is now applied to the laces of the Forcas Helm for the female Black Prior.

• Gladiator: Fixed the Gladiator’s floating trident when seen from another player’s perspective.

Community Orders
• Rewards are now correctly granted at the end of an Event.
· Known issue: The rewards pop-up may not appear, but rewards are granted.

Localisation
French : Fixed the French translation of Arakure’s Moveset “Combos Nouvelle couche”.