Discovery Tour: Viking Age lets players and students Discover the life of Vikings and Anglo-Saxons in the 9th century! This curriculum guide is meant for teachers to develop their own customized Viking Age lesson plans and printable classroom materials.
Discovery Tour: Viking Age lets players and students Discover the life of Vikings and Anglo-Saxons in the 9th century! This curriculum guide is meant for teachers to develop their own customized Viking Age lesson plans and printable classroom materials.
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↓Number of Classes: 2 × 40 minutes
Learner Level: Medium
Overview: This lesson plan focuses on the significance of honour and oath-keeping in the Viking culture. It introduces students to the concept of "the Assembly" and the role of fashion in the daily life of Vikings. Students work in pairs and team up for two classes and one out-of-class project.
↓Number of Classes: 3 × 40 minutes
Learner Level: Medium, Advanced
Overview: This lesson plan aims to help students discover early Medieval Anglo-Saxon Christian life through a significant historical institution, the monastery. Class 1 focuses on the gaming experience and building a basic understanding. Class 2 guides students to further investigate the religious beliefs behind monastic life and the social impacts of the monastery. Class 3 emphasizes the intertwined relationship between religion and early Medieval medical science and extends the discussion to knowledge development and transmission.
↓Number of Classes: 2 × 40 minutes
Learner Level: Medium, Advanced
Overview: This lesson primarily revolves around the construction process of a Viking longboat, the scientific knowledge used by Vikings to ensure its stability and structure, and the mythological beliefs around seafaring in the Viking culture.
↓Number of Classes: 2 × 40 minutes
Learner Level: Medium, Advanced
Overview: This lesson plan aims to show students the techniques and traditions of Scandinavian seafarers during the Medieval period. The first class concentrates on the cultural aspects of seafaring, such as conventions and supernatural beliefs. The second class focuses on the details of seafaring activities (e.g., life on the sea) and their connections with the physical geographical attributes of Norway. The Out of Class Project uses the seafaring scenario to train students’ teamwork soft skills.
↓Number of Classes: 2 × 40 minutes
Learner Level: Elementary, Medium
Overview: This lesson plan, aimed at elementary and medium-level students, focuses on the geopolitics and influence of the religious beliefs of the Anglo-Saxon people on the political decisions taken by their leaders. Students play the quests and the Discovery Sites individually on their gaming devices.
↓Number of Classes: 2 × 40 minutes
Learner Level: Medium, Advanced
Overview: This lesson plan focuses on one significant historical figure, Alfred the Great. The first class introduces King Alfred’s social reforms after his victory at the Battle of Edington. The second class is designed to help students understand the political landscape during King Alfred’s reign and further analyze the influences of his reforms. The final out-of-class project invites students to roleplay as members of the Witan and simulate political decision-making.
↓Number of Classes: 2 × 40 minutes
Learner Level: Medium, Advanced
Overview: The gameplay for this lesson plan takes place in the city of Jorvik. Students learn about the trading and economic prowess of the city and the factors that worked in its favor for it to become a center of trade. Students also learn about how the institution of marriage was perceived in ancient Scandinavian society.
↓Number of Classes: 2 × 40 minutes
Learner Level: Elementary, Medium
Overview: The quest “Where Fates Align” tells the story of Thorsteinn in the mythical realms of Jotunheim and Asgard on the World Tree. Separate from the other history-based quests, this lesson plan mainly helps students understand the basic ideas of Norse mythology (e.g., major deities such as Thor and Odin, significant concepts like sacrifice to wisdom and unalterable fate). Students are encouraged to freely explore the game world and use the Photo Mode to capture images of scenes or characters they find interesting. The out-of-class project then invites students to create artworks using the quest as their source of information and inspiration.
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