Ubisoft is inviting all players to show off their creativity and skills by taking stunning in-game photos of our game worlds.
Photomode is a tool designed to let players observe the details and subtleties of our game environments and capture images of memorable and hilarious moments.
Contest launch
Submissions close
Winners Announcement
Photomode exhibition at the MUTEK Festival of creativity in Montreal
The Photomode contest runs from July 1 to 15, 2025. The winners will be selected by a jury of experts and will win exciting prizes, including a VIP studio tour of Ubisoft Montreal!
Post your best shot on X or Instagram tagging @Ubisoft and using #UBISOFTPHOTOMODECONTEST.
Prize 1: A VIP tour of the Ubisoft Montreal studio / A pass for the MUTEK festival in Montreal / A one-year access to Ubisoft +
Prize 2: A one-year access to Ubisoft +
Top 3 winners
Filip COP - Phillip Anderson - Bianca Vela
17 other winners from the Ubisoft community
Meri Fucak - Gaurav Biswas - Mary Rose Quitoriano - Telm Serra - Maggie Habert - Matthew Pearce - Ata Goksoy - Fumiaki Yoshizaki - Carsten Nichte - Irwan Baskara Putra. B - Jake Harries - Alam Bayu Kusuma - Anja Schmidt - Vicky Fernando - Maxence Hardouineau - Mario Kritsch-Weidenauer - Denis Savov
Tom is Character Director at Ubisoft with over two decades of experience in the video game and animation industries. He has contributed to several AAA titles, including the Ghost Recon franchise, with a focus on realistic, real-time characters and visual storytelling. Tom is continually inspired by the creativity of the player community and is excited to discover the unique ways players capture and interpret the game world through their screenshots.
Pierre is currently Lead Lighting Artist at Ubisoft Bordeaux, France, and has been working in the video game industry for just over three years. He previously worked as an artist in advertising, cinema, and 3D animation, and studied CGI rendering, compositing, lighting, and photography. He is always impressed by how players use photo modes to create true works of art. His favorite in-game pictures are those that blur the line between real-life photography and in-game rendering.
Shauna has been part of the video game industry for a decade and currently works as a Community Manager at Ubisoft in Newcastle upon Tyne, England. She studied game design, production, and photography, and recently founded a community on X for virtual photographers, where she runs weekly themes for members to share their work. Her favorite in-game pictures are those that offer a fresh perspective on the game world and highlight details in a way that makes it hard to tell which game they were taken from.
Jean is a seasoned designer with nearly 20 years of experience in the creative industries. He began his career in traditional toys before taking the leap into interactive entertainment by joining Ubisoft Montreal in 2005, where he became part of the original Assassin’s Creed team. As a game designer on Assassin’s Creed II and later as Head of Content for the franchise, he played a key role in the development of all Assassin’s Creed games across platforms, as well as in novels, comics, short films, and merchandising. From 2012 to 2018, Jean served as Creative Director on Assassin’s Creed IV: Black Flag, set during the golden age of piracy, and Assassin’s Creed Origins, which tells the story of Cleopatra’s rise to power and introduced the franchise’s first educational mode. He is currently Strategic Visualization Director for Ubisoft.