Ubisoft is inviting all players to show off their creativity and skills by taking stunning in-game photos of our game worlds.
Photomode is a tool designed to let players observe the details and subtleties of our game environments and capture images of memorable and hilarious moments.
Contest launch
Submissions close
Winners Announcement
Photomode exhibition at the MUTEK Festival of creativity in Montreal
In August 2025, Ubisoft will celebrate the creativity of its players by partnering with the MUTEK Festival in Montreal. We will host an open-air Photomode exhibition that will be accessible to everyone.
Located in the heart of the Quartier des Spectacles, the installation will showcase some of the most stunning winning photos from the past three editions of the contest, highlighting the extraordinary playgrounds that our virtual worlds represent.
Congratulations to our 10 winners of the 2025 edition — and a big thank you to all participants!
Top 1 Troy Laurence Nolan
9 other winners from the Ubisoft community Natalia Alvarez – Tadas Žalys – Amel Saeed Al Shaikh – Arnold Pisaneschi – Omar Mehrez – Fábio Miguel Rodrigues Azevedo – @iSniperzHD – @muzz4life – @UnderAlt1
The Photomode contest ran from July 1st to July 15th, 2025. A panel of expert judges selected the 10 winners. There were many exciting prizes up for grabs — including a VIP tour of the Ubisoft Montréal studio and a pass to the Mutek Festival!
For the winner: A VIP tour of the Ubisoft Montreal studio / A pass for the MUTEK festival in Montreal / A one-year access to Ubisoft +
For the other selected images: A one-year access to Ubisoft
Tom is Character Director at Ubisoft with over two decades of experience in the video game and animation industries. He has contributed to several AAA titles, including the Ghost Recon franchise, with a focus on realistic, real-time characters and visual storytelling. Tom is continually inspired by the creativity of the player community and is excited to discover the unique ways players capture and interpret the game world through their screenshots.
Pierre is currently Lead Lighting Artist at Ubisoft Bordeaux, France, and has been working in the video game industry for just over three years. He previously worked as an artist in advertising, cinema, and 3D animation, and studied CGI rendering, compositing, lighting, and photography. He is always impressed by how players use photo modes to create true works of art. His favorite in-game pictures are those that blur the line between real-life photography and in-game rendering.
Shauna has been part of the video game industry for a decade and currently works as a Community Manager at Ubisoft in Newcastle upon Tyne, England. She studied game design, production, and photography, and recently founded a community on X for virtual photographers, where she runs weekly themes for members to share their work. Her favorite in-game pictures are those that offer a fresh perspective on the game world and highlight details in a way that makes it hard to tell which game they were taken from.
Jean is a seasoned designer with nearly 20 years of experience in the creative industries. He began his career in traditional toys before taking the leap into interactive entertainment by joining Ubisoft Montreal in 2005, where he became part of the original Assassin’s Creed team. As a game designer on Assassin’s Creed II and later as Head of Content for the franchise, he played a key role in the development of all Assassin’s Creed games across platforms, as well as in novels, comics, short films, and merchandising. From 2012 to 2018, Jean served as Creative Director on Assassin’s Creed IV: Black Flag, set during the golden age of piracy, and Assassin’s Creed Origins, which tells the story of Cleopatra’s rise to power and introduced the franchise’s first educational mode. He is currently Strategic Visualization Director for Ubisoft.