BUG FIXES
Virtuosa
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[Bug Fix] Virtuosa's Left and Back Throws no longer unbalance opponents when the throw's Stamina Damage puts the opponent Out of Stamina
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[Bug Fix] Rejuvenating Spirit now correctly displays the Defense Buff VFX
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Weaving Charge now has less forward movement during the attack
Anti-gank Adjustments
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[Bugfix] Fixed an issue that caused Conqueror to take more damage than intended when being hit by a melee attack while in Full Block Stance.
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[Bugfix] Fixed an issue that could cause Jormungandr's Hamarr Slam to pin opponents when they were getting up after being unbalanced.
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[Bugfix] Fixed an issue that caused Orochi's Storm Rush (top stance) not to provide any damage reduction to the victims.
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[Bugfix] Updated minions' attacks so they no longer impact hitstun scaling
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[Bugfix] Updated pinning moves to ignore hitstun caused by minions
[Developer's Comments]
One after-effect of Anti-gank changes was that hits caused by minions were being treated like normal player attack hitstuns. This led victims to "2nd hitstun" for subsequent attacks with extra damage scaling. This caused some attacks, such a Sohei's Seven-Force Strike, to deal less damage when a minion would hit Sohei's opponent after God Hand but before Seven-Force Strike lands. This should no longer occur.