Operation Neon Dawn | Seasons | Tom Clancy's Rainbow Six Siege | Ubisoft (CA)

We are ending Year 5 of Rainbow Six Siege stronger than ever with the supercharged season Operation Neon Dawn! For this occasion, we’re introducing another Defender to our roster: fierce Thai Operator Aruni. She is equipped with the Surya Gate, a device that zaps drones and projectiles. This new Unique Ability will have opponents' heads spinning.

You’ll find all the information about the season’s changes below, from the Skyscraper map rework to the Seasonal Weapon Skin. There's also information about new accessibility features, as well as changes to Echo’s Yokai, and Hibana’s X-Kairos! Keep reading for more.

Dr. Harishva “Harry” Pandey

Director of Rainbow

“Long years of detective work have instilled Aruni with an instinctive awareness of her surroundings that borders on the preternatural...”

Apha “Aruni” Tawanroong is an Operator who is completely at home in her own skin. She moves with effortless grace, as comfortable walking through a Bangkok market as she would be in a formal setting. To see her working is akin to watching an apex predator in her natural environment, afraid of nothing and master of all she sees.

Aruni

Defender

Primary Weapon

P10 RONI

SUBMACHINE GUN

Mk 14 EBR

Marksman Rifle

Secondary Weapon

PRB92

HANDGUN

Gadget

Bulletproof camera

Barbed Wire

HEALTH
Speed

Dr. Elena “Mira” Álvarez

Director of R&D

“The damage output of the gate, as compared to the amount of energy it consumes, continues to amaze me.”

UNIQUE ABILITIES AND PLAYSTYLE

SURYA GATE

Once in place, the gate projects a laser array capable of detecting anyone moving through it. When an intruder is detected, energy output to the laser increases, causing second- and third-degree burns. We spent nearly an hour tossing everything from wads of paper to pieces of fruit through until we found a setting that maximizes damage while limiting energy consumption.

MAP REWORK: SKYSCRAPER

Skyscraper has been reworked to balance gameplay and enhance navigation. Players have a new angle of attack, as Operators can now rappel onto the roof. As well, Dragon is now an interior room, and provides a bridge between 2F House and 2F Restaurant.

For balancing reasons, some entryways have been blocked and part of the balcony has been removed to prevent Attackers from camping outside. Despite these changes, the map’s identity and art style remains intact.

JÄGER COOLDOWN

Jäger's Active Defense System now has a cooldown of 10 seconds after intercepting an opponent's projectile, and it won't be able to intercept additional projectiles until the cooldown ends. The ADS also has an infinite number of charges, as opposed to just 2.

HIBANA CONFIGURABLE SHOT

Hibana’s X-Kairos Launcher was originally built to shoot 6 X-Kairos at once, yet only 4 X-Kairos are needed to destroy a hatch. The Launcher can now be configured to shoot 2, 4, or 6 X-Kairos, allowing players to manage Hibana’s resources as they see fit.

ECHO VISIBLE YOKAI

Echo’s Yokai drone now remains visible when placed on ceilings. This attempts to resolve some of the frustration and balancing issues that resulted from the device’s original invisibility feature. It also allows players to be more strategic with the placement of Yokai and develop new skills while playing as Echo.

RUNOUT TIMERS

The amount of time a Defender has before they are detected outdoors has been reduced from 2 seconds to 1 second. A debuff icon has been added to the HUD to replace the countdown text.

This change aims to reduce the frustrations of Attackers who are killed early in the round while still outdoors. Earlier detection makes it risker for Defenders to go outdoors and encourages them to plan ahead and commit to their runouts. It also gives Attackers more time to strategize when a Defender is detected.

DEFUSER PLANTING DETECTION IMPROVEMENTS

A “no-drop zone” has been added to the edge of bomb sites to prevent players from accidentally dropping the defuser while trying to plant it in that area. As well, the “plant defuser” animation has been moved closer to the Operators’ feet. This prevents furniture or other objects from blocking the defuser from being planted.

GADGET ON GADGET INTERACTIONS

Some of the physical interactions that occur between gadgets have been revised. A notable change to come out of this update is that most sticky gadgets should now stick properly on bulletproof gadgets, rather than bouncing off them. For example, Ash’s Breaching Round can now stick on Melusi’s Banshee Sonic Defense and destroy it.

CHAT ACCESSIBILITY

Voice to Text and Text to Voice options for the in-game chat channel as well as chat assistance like Narration and Hints have been added to the Options menu. Players can also adjust the audio/visual cues for the chat and the font scaling.

SIXTH GUARDIAN

Year 5 Season 4 marks the launch of the Sixth Guardian program, in which certain seasons have a limited-time bundle dedicated to a different charity. Look out for more info coming soon regarding the Doc Sixth Guardian Bundle.

OPERATORS PRICE DECREASE

This season, Dokkaebi, Vigil, and Zofia’s price drops down to 10,000 Renown or 240 R6 Credits. Kaid and Nomad’s price goes down to 15,000 Renown or 360 R6 Credits, and Kali and Wamai’s price decreases to 20,000 Renown or 480 R6 Credits.

OPERATOR BALANCING

These changes will be broken down and explained in detail in our upcoming Designer’s Notes blog post.

HIBANA

  • You can now choose 2, 4, or 6 X-Kairos to shoot from the X-Kairos Launcher. A crosshair and red highlight are visible when ADSing. These visual guides will change according to the configuration selected.

JÄGER

  • The ADS device has a cooldown of 10s after destroying a projectile. While in cooldown, the ADS will not interact with enemy projectiles.
  • The ADS device now has an infinite number of charges up from the previous 2.

ECHO

  • Yokai Drone cloaking has been removed and is now always visible.

ASH

  • The number of Breaching Rounds is increased to 3 up from the previous 2.
  • Breaching Round damage is reduced to 50 HP down from the previous 90 HP.
  • Stun Grenades are replaced with a Claymore.

TWITCH

  • Stun Grenades are replacing Breach Charges.

WAMAI

  • The number of Mag-Nets is reduced to 4 down from the previous 5.
  • Mag-Net explosion has been removed when the device auto-destroys.
  • Impact Grenades are replacing the Deployable Shield.

DOKKAEBI

  • Frag Grenades are replacing Stun Grenades.

VALKYRIE

  • Impact Grenades are replacing the Deployable Shield.

TWEAKS & IMPROVEMENTS

GAME BALANCING

Outside Detection

  • The outside detection timer is reduced from 2 seconds to 1 second for Operators.
  • Timer has been replaced by a gauge in UI.

PLAYER COMFORT

Reconnect State

  • Allows players to see when there is an ongoing match they can reconnect to, whether it was previously left intentionally or unintentionally.
  • Intended to clearly indicate the action of reconnecting in Player HUB, Play Section, Multimodals, and Matchmaking Screen.

Faster Reinforcement

  • Deploying a reinforcement is reduced from 5.5 seconds to 4.5 seconds.
  • Continuation of the Preparation Phase improvements.

Caster HUD

  • The number of players left in a game will always be displayed in the HUD.
  • When the number of players changes, a new animation will occur.

Playlist Guides Update

  • Receiving an update to unify criteria, add more useful information for players, and give an overall view of their main features.
  • Players can easily know what each playlist has to offer and what’s the one that fits them better, from match duration to main rules and game modes.
  • More specific competitive information is being added on the Ranked guide regarding MMR facts, squad restriction, how Bomb game mode and ban phase work, or what are the penalties involved when abandoning.

GAME HEALTH

Defuser Planting System

  • Detection and behavior improvements have been made to the defuser when an Attacker is planting.
  • Players are no longer able to plant defusers outside of bomb sites.
  • A small “No Drop Zone” is now present around the bomb site and other rooms to avoid accidental defuser drops.
  • Detection to validate defuser deployment is now both on player and defuser position.
  • The defuser can now be planted directly below the operator, so planting is now possible when hugging a wall or prop.

Deployables and Stickiness

  • Gadget deployment is now blocked if a player tries to deploy over an existing gadget.
  • Projectiles can now stick to bullet proof gadgets.

3D Weapon Skins

  • 3D Weapon Skins are gradually being added into the game.
  • Skins are intended to improve the quality of content provided to players and provide further customization options.

MAIN BUG FIXES

To learn more about the mischievous bugs we've fixed for this season, follow the link below.

BUG FIXES LIST

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