April 6, 2023

5 Min Read

Y7S1 Testing Grounds

Y7S1 Testing Grounds Notes

From April 6th to the 13th, the gates to our Testing Grounds are open. This time around, we're testing changes to Lawbringer and Nuxia's Traps.

In case you missed it, we went over this season's Testing Grounds in your Y7S1 Warrior's Den Season Reveal Livestream. You can check out JC going over all the details below.

[FH] News - Testing Grounds Apr 2023 - Testing Grounds Asset

Lawbringer Testing Grounds Changelist:

Dodges:

  • Front Dodge duration is now 900ms, down from 1000ms

Chains:

  • LLL, HLL, and LLH Chains are now available

Enhanced Light Attacks:

  • Side Light Attacks are no longer Enhanced

Heavy Attack Opener:

  • Now deals 20 Damage on Side Heavy Opener and 23 on Top Heavy Opener, down from 24

  • Top Heavy Opener no longer Stuns, deals Stamina Damage, or stops Stamina Regeneration

  • Now chains to guaranteed Swift Justice on hit when performed in the same stance

  • Chain Link Timing from Heavy Opener to Shove is now from 200ms to 400ms, from static at 400ms

  • Chain Link Timing to second attacks in chains are now from 200ms, down from 300ms

  • Recoveries on Hit and Block are now 800ms, down from 900ms for Top Heavy Opener and 1000ms on Side Heavy openers

  • Top Heavy Opener miss recovery is now 800ms, down from 1000ms

  • Side Heavy Opener miss recovery is now 800ms, down from 1100ms

Swift Justice:

  • Swift Justice is now accessible after Heavy Openers, as well as after Top Heavy Finisher

  • Swift Justice now count as the 2nd hit in chain

  • Attack is 200ms and deals 4 damage

Chained Attacks:

  • Chained Top Light is now 500ms, up from 400ms

  • Chained Top Light now deals 13 damage, up from 9

  • Chained Heavies now have Uninterruptible Stance starting at 100ms in the strike

  • Chained Top Heavy no longer Stuns, deals Stamina Damage, nor stops Stamina Regeneration

  • Chained Top Heavy is now 800ms, down from 900ms

  • Chained Heavies recoveries are now 800ms on Hit, Block and Miss

  • Chained Heavies now deal 20 damage, down from 27 on sides and 28 on top

  • Chain Link Timing from Chained Heavies to Shove are now from 200ms to 400ms, from static at 400ms

  • Chain Link Timing from Chained Lights on block and hit to Heavy Finishers are now 100ms, down from 200ms

Chain Finishers:

  • Side Light Finisher trajectories updated to better match weapon visuals

  • Heavy Finishers now have Uninterruptible Stance at 100ms during the strike

  • Top Heavy Finisher is now 1000ms, down from 1100ms

  • Top Heavy Finisher can now be cancelled by a Guardbreak

  • Top Heavy Finisher forward movement increased by 1.25m

  • Top Heavy Finisher no longer Stuns, deals Stamina Damage, or stops Stamina Regeneration

  • Chain Link Timing from Heavy Finishers to Shove on Hit are now static at 400ms, down from 500ms

  • Chain Link Timing from Heavy Finishers to Shove on Miss are now static at 300ms, down from 400ms

  • Heavy Finisher Miss recoveries are now 900ms, down from 1100ms

Parry Follow-ups:

  • Light Riposte now longer stuns, drains Stamina or pause Stamina Regeneration

  • Light Riposte is now 300ms, up from 200ms

  • Light Riposte now deals 16 damage, up from 12

  • Light Riposte now counts as a 2nd hit in chain

  • Blind Justice no longer drains Stamina or pause Stamina Regeneration

  • Blind Justice now initiates chains and chains to Swift Justice

Impaling Charge and Impaling Riposte

  • Now only wallsplats when hitting a wall while running (early release no longer wallsplats)

  • When wallsplating an opponent, Lawbringer enters an Anticipation Window for 1300ms

  • Anticipation Window chains to 2nd attack in chains from 500ms to 800ms

  • If no action is taken during the Anticipation Window, Lawbringer returns to neutral

Shove(s):

  • Shove Mixup now is 800ms (down from 700ms), can be feinted and has a new unique animation

  • Shove Mixup recovery on Hit and Miss is now 600ms

Long Arm:

  • Long Arm now pins for 1333ms, up from 1200ms

  • Chain Link Timing to Heavy Opener is now 1300ms for Side Heavy Opener and 1200ms for Top Heavy Opener, down from 1600ms

Zone Attack:

  • Make Way and Zone Attack now cost 30 Stamina, down from 60 Stamina

  • Zone Attack miss recovery is now 600ms, down from 300ms

  • Make Way and Zone Attack now initiate chains

Nuxia changelist

  • Heavy attacks now cancel to Glass Waltz at 500ms, up from 400ms

  • Zone Attack now cancels to Jade Ballet at 700ms, up from 600ms

  • Glass Waltz and Jade Ballet are now 300ms, down from 400ms

The Testing Grounds is meant to test changes to heroes and other fight mechanics before they make it into the live game. The changes being proposed in our latest Testing Grounds aren't guaranteed to make it into the live game. To help us determine what makes into the live game, we need your feedback. So be sure to participate and send us your feedback!

You can send us your feedback on the For Honor subreddit, where you will find the latest TG megathread stickied. You will also find the link to the latest TG Feedback Survey in the stickied TG megathread.

Visit Other For Honor Channels

twitch iconyoutube iconinstagram icon