Title Update 1.3.2 will be deployed on all supported platforms on October 5, 2021, at 2 pm CEST, 8 am EDT, 5 am PDT, and 10 pm AEST.
Patch Sizes:
- Xbox Series X|S: 24.09 GB
 - Xbox One: 19.4 GB
 - PlayStation 5: 8.54 GB
 - PlayStation 4: 10.84 GB
 - PC: 20.42 GB
 
Check out below for the most notable Title Update 1.3.2 changes.
NEW CONTENT
Discovery Tour: Viking Age
Added support for Discovery Tour: Viking Age, preparing the game for the release on October 19.

Google Stadia – Graphic Mode
Added an option to Google Stadia that allows players to choose between High Framerate or Quality.
- Allows switching between graphic modes for better Performance (prioritize 60 FPS) or Image Quality (prioritize resolution and graphical fidelity features).
 
Miscellaneous:
- Post-launch skill nodes now have the proper impact on Eivor's stats
 - Territory opportunities will no longer be revealed using Synin when Exploration difficulty is set to Pathfinder.
 - Placed the difficulty settings first in the gameplay section.
 - Updated descriptions for exploration difficulty.
 - Corrected aim-assist parameters order and names for difficulty settings.
 - Implemented collapsing/expanding active subcategories via button press.
 - Added cycling of filters for entries based on expansions.
 - Added a visual overlay, and enabled cycling of filters for entries based on expansions.
 
Game Improvements
Main Quests, World Events, and Side Activities
Addressed:
- The Siege of Paris: Toka was unresponsive during the Warlord of Melun quest.
 - The Siege of Paris: Richardis remained stuck if a horse was placed at the cave's entrance during Sister of Sorrow.
 - Wrath of the Druids: Unable to collect prison key during Courting the Kings.
 - Eivor could summon mounts during the fight with Fenrir.
 - Couldn't damage enemies in the Hidden Justice world event.
 - Avenge Quests could spawn in unreachable locations or on enemies that aren't hostile.
 - Unable to move shelf to pick up Ysmir tear stone near Utangard Chasm in Asgard.
 - Unable to break the door to free Goodwin in Reeve of Wincestre.
 - (PC) Fenrir boss fight didn't start if World Details are set to Low on GPU with 6GB VRAM or below.
 
River Raids and Mastery Challenge
Addressed:
- No points were awarded if the NPCs knocked themselves out by explosion in Wenlocan Trial of the Wolf.
 - The game could become unresponsive when Eivor dies during the River Raids exit screen.
 - The cargo capacity could lock at 200 regardless of its upgrade level and cannot be repaired.
 - New quest prompt for The Sword of Saint George after it was already completed.
 - Missing exploration area for clue objective on River Severn and Exe.
 - There was no fog of war on River Rhine.
 - Jomsvikings didn't assist Eivor in opening doors at some River Raids locations.
 - Max Foreign Supplies are set to 1/1 after completing the main questline.
 - Eivor shaking after arriving at River Raids docks. Not gonna lie, I’d be shaking, too.
 
Graphics, Audio, and Animation
Addressed:
- Numerous graphics or lighting issues.
 - Various animation issues.
 - Numerous Menu Narration issues
 
World
Addressed:
- Instances where Eivor, NPCs, or the longship would get stuck.
 - Instances of misplaced or floating objects or textures.
 
Gameplay
Addressed:
- Wrath of the Druids: Percussion arrow could interrupt Ciara's special attacks.
 - The Siege of Paris: Frankian merchants sold the same tattoo patterns that were already purchased.
 - Reaper healing perk triggered when switching equipment.
 - Scaling options stopped scaling under certain circumstances.
 - Players could buy extra resources by going to different merchants across Francia.
 - Numerous issues with the Spinning Harpoon ability.
 - Switching whistle to down d-pad and the quick action wheel to left d-pad will make the character pull out a torch when whistling.
 - Precision Axe throw didn't destroy enemies' weak points.
 - Exploration option changes from Custom to Pathfinder after exiting a Mastery Challenge.
 - Dismounting any mount in the water made Eivor look like as if they fell from high grounds.
 
User Interface/HUD
Addressed:
- Numerous UI/HUD issues.
 - Numerous colorblind mode issues.
 - Couldn't use keyboard to like Photos.
 - Suggested power level didn't take Power Level Scaling options into account.
 - Nightmare difficulty option wasn't present in the combat difficulty while launching a new game.
 - Auto-Assign wasn't directly usable after opening the Skills menu.
 - Auto-Path didn't work for post-Launch skill branches.
 
System
Addressed:
- Infinite loading on saves after completing The Siege of Paris.
 - (Xbox Series) Xbox Series X|S not recognizing both gamepad and mouse/keyboard.
 
Performance and Stability
- Improved performance and stability.
 - Addressed an issue where the game could freeze when changing the combat difficulty.
 


