28 April, 2023

7 Min Read

Patch Notes 2.43.0 - For Honor

Patch Notes 2.43.0 - For Honor

PS4: 5.6 Gb, Xbox One: 2.0 Gb, PC: 2.0 Gb

IMPROVEMENT

FIGHTERS

Valkyrie

  • Shield Tackle Strike now deals 18 damage (down from 20)
  • Shield Tackle now moves forward 0.5m less
  • Shield Tackle no longer chains on Miss
  • Chained Heavies now deal 26 damage (down from 27)
  • Heavy Finishers now deal 28 damage (down from 30)
  • Zone Attack is now 600ms (up from 500ms)
  • Adjusted Zone Attack's weapon trajectories to have less reach and fixed their start and end positions

Developer's Comment: Valkyrie has consistently been outperforming our expectations since her rework, so we are taking steps to lower her strengths.

One notable change we want to explain further is Shield Tackle no longer chains on Miss: as the move is fully unreactable even at the top level, there is no real need to give the move even more safety.

We will be keeping an eye on the hero and adjust further if necessary.

Tiandi

  • Light Finishers now deal 10 damage (down from 12)

  • Top Tiger Dodge now deals 10 damage (down from 12)

  • Dragon Kick Recovery on Miss is now 700ms (up from 600ms)

  • Dragon Kick Follow-up now deals 20 damage (down from 24)

  • Heavy Finishers now deal 28 damage (down from 30 damage)

  • The first hit of Zone Attack now causes a Medium hit reaction (instead of a Heavy hit reaction)

  • Opener Light and Heavies now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms for when locked and 100ms to 400ms when Out of Lock)

  • All versions of Tiger Dodge and Dragon Dodge now chain to Light and Heavy Finishers on Miss from 200ms to 300ms (instead of from 100ms to 300ms)

Developer's Comment:* Tiandi has also been outperforming our expectations since their rework - we are also taking steps to lower their strengths to be less frustrating to fight against.*

We will be keeping an eye on the hero and adjust further if necessary.

Kensei

  • Top Heavy Finisher Miss Recovery is now 700ms (down from 1300ms)
  • Side Heavy Finisher Miss Recoveries are now 700ms (down from 1100ms)

Developer's Comment:* Kensei was too vulnerable when using their Heavy Finishers; with these new recoveries on miss, the hero should be able to use these attacks with more potency, especially when target swapping them.*

Shugoki

  • Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)
  • Heavy Finishers now gain Uninterruptible Stance at 100ms

Developer's Comment:* Similarly to Kensei, missing with Shugoki's Heavy Finishers made the hero too vulnerable, so we significantly reduced their recovery timings to make them safer in group fights.*

With the change to Dodge Attacks, we are also now in a position to give Shugoki back their Uninterruptible Stance on Heavy Finishers; they were problematic when you could chain Side Dodge Headbutts on Miss, as Shugoki was able to use them defensively, and even on a correct read their opponents were unable to punish them with Dodge Attacks. Since this ability is gone, we can confidently give the property back at full strength.

Shaman

  • Heavy Finisher Miss Recoveries are now 700ms (down from 1000ms)

Developer's Comment: Like Kensei and Shugoki, Shaman was left open for too long when missing her Heavy Finishers, especially in group fights. This should let her use them more effectively.

Centurion

  • Zone Attack now costs 9 Stamina for each Strike (down from 12)
  • Adjusted weapon trajectories for Zone Attack strikes to better match the weapon visuals

Developer's Comment: We're adjusting Centurion's Zone Attack to cost less Stamina as well as have better Weapon Trajectories to ensure the move is better usable in outnumbered situations.

Warmonger

  • Side Heavy Openers and Finishers have had their trajectories adjusted to better match the weapon visuals.

Gryphon

  • Side Light Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals
  • Side Heavy Openers, Chained and Finishers have had their trajectories adjusted to better match the weapon visuals

PC

  • Improved CPU usage to better leverage total CPU availability when allocating tasks

BUG FIXES

FIGHTERS

Raider

  • [Bug Fix] Fixed an issue that allowed Raider to chain a Zone Attack after going Out of Stamina when leaving Guard Mode (FH-5005)

Nobushi

  • [Bug Fix] Fixed an issue that caused Nobushi dodges forward into Viper's Retreat to perfom a Light Attack in some situations (FH-4671)

Aramusha

  • [Bug Fix] Fixed an issue that caused Aramusha's weapon trail visual effect to be out of sync with the attack animation when performing a Left Side Deadly Feint from a Right Side Heavy Finisher (FH-4796)

Tiandi

  • [Bug Fix] Fixed an issue that caused Tiandi Palm Strike to switch Guard to Top after a whiff and also caused the duration before a guard change to be higher (FH-5122)

Gryphon

  • [Bug Fix] Fixed an issue that caused Gryphon to be missing Top Bad Block animation (FH-5204)

Nuxia

  • [Bug Fix] Fixed an issue that caused Nuxia "Glass Waltz" to dash erratically in the direction of the player's movement (FH-5311)

SOUND

  • [Bug Fix] Fixed an issue that caused Kyoshin executions sound effects to be sometimes missing in Breach VS AI (FH-5046)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused Afeera to be unable to get Arcade rewards (FH-5254)
  • [Bug Fix] Fixed an issue that caused Shaolin's Kuaisu chest to change Pants color when changing Skin Tone (FH-5176)
  • [Bug Fix] Fixed an issue that caused Afeera Hell Gate effect to have the wrong unlock condition (FH-5301)
  • [Bug Fix] Fixed an issue that caused Pirate Behind Blue Eyes effect to be misaligned (FH-5298)
  • [Bug Fix] ] Fixed an issue that caused Kyoshin Kagemi Helm to not take color or material (FH-5222)
  • [Bug Fix] Fixed an issue that caused Afeera idle animation to freeze after moving (FH-5194)
  • [Bug Fix] Fixed an issue that caused Kensei Azuchi Chest Tassels to not take colors on default body type (FH-4647)
  • [Bug Fix] Fixed an issue that caused Berserker Gleip, Glamr, Haugbui and Grettis Helm to not take material color (FH-4475)
  • [Bug Fix] Fixed an issue that caused Warden Folville Chest Cloth to not take color on Default Body type (FH-4457)
  • [Bug Fix] Fixed an issue that caused Valkyrie Fjara and Arkadia Chests paint patterns do not cover the entire back (FH-4347)
  • [Bug Fix] Fixed an issue that caused Warden's execution A Moment of Silence to be missing blood visual effects (FH-4266)
  • [Bug Fix] Fixed an issue that caused Hellfire effect sound effects to play in loops after performing an execution (FH-4227)
  • [Bug Fix] Fixed an issue that caused some Pirate Chest Pieces to have glitched paint patterns when applied on the legs part (FH-4135)
  • [Bug Fix] Fixed an issue that caused Tempest Smokkfiskur embossing to appear to be debossed (FH-2713)
  • [Bug Fix] Fixed an issue that caused Hitokiri Okuribito and Kijin chest to not take material (FH-2764)