Olexiy Zhukov

4-month internship in Game Design at Toronto Studio


What is your background?

I was born in Ukraine and then immigrated to Israel and eventually to Canada. Working in video game development has always been my end goal, but it took me a few detours to figure out exactly where my passion lay. I worked as concept artist, instructor, programmer – and eventually game designer. Most of my education came from self-teaching, but I have also taken Visual & Creative Arts as well as Game Design programs at Sheridan College.

What is the most exciting project you’ve worked on?

Starlink: Battle for Atlas is definitely the most exciting project I have been part of. It was my first AAA title, and I was contributing as a game designer with my focus being on gameplay.

What did you learn during your internship?

My biggest take away from working at Ubisoft is how much a positive team setting contributes to the production of a game. Nothing compares to arriving to the studio with the expectation of working with some awesome people. It sets you up for a great & productive day.

Why would you recommend this internship at Ubisoft to other students?

During the short time I have spent at Ubisoft as an intern, I have learnt more about designing games than I did in years of academic education. Participating in design sessions with senior designers, having a voice in decision-making, becoming responsible for features that become part of a major title, working with extremely talented and experienced people to see those features come to life - these are just few things that made my internship invaluable.

In your opinion, which qualities are required to succeed as an intern at Ubisoft?

I think it’s important to be willing to learn while maintaining personal creativity. Constant exposure to problem solving with professionals with years of experience paired with ability to express your own creative take on a challenge, is what made my internship an extremely rewarding experience that offered so much self-growth.