Kamil Nahouri

6-month internship in Game Design at Ubisoft International Production HQ

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What is your background?

Before my Bachelors in Game Design in Montpellier and my Masters in Game Design at the ENJMIN School I completed various educational courses in Applied Arts, Cinema and Programming. I believe this diversified educational background has played a critical role in the continuation of my education in video games.

I didn’t have any professional experience in video games prior to my internship at Ubisoft. However, during my studies, I had the opportunity to work as part of a team on the production of different game concepts and prototypes, which enabled me to have an overview of the game production process.

Being French-Moroccan, I have spent my life between these two countries. I also had the opportunity to live in Mauritania and to travel in cities such as New York and Seoul.All this travelling has helped me to be open minded.

 

What is the most exciting project you’ve worked on?

I completed most of my internship as a Line Designer Assistant on Rainbow 6 | Siege and I was able to experience the challenges, constraints and requirements of a Live production.My role on this project was to create a follow-up and support process for all the seasonal content to be produced for Rainbow 6 | Siege. This allowed me to always be in touch with the Design team in Montreal in order to support them in producing the best content possible through concrete research studies & analysis, but also through reviews of the produced designs and prototypes.

 

What did you learn during your internship?

If I had to keep only one takeaway from my experience at Ubisoft, it would be the importance of interpersonal relationships. A good Line Designer needs to know how to communicate to the team in the most effective and mindful manner. Even though we all have the same objective to deliver the best content possible, it might be hard sometimes for a designer to get feedback from someone that does not work directly with him or her on the project. Therefore building relationships within the team is essential.

 

Why would you recommend this internship at Ubisoft to other students?

The way of working at Ubisoft provides a solid learning. A friendly work environment through various events (E3 party, barbecues) and other perks (free fruits, internal conferences).More specifically this internship in Line Design helped to learn a lot about Design as a whole. By going thoroughly through each feature from several projects at the same time, you get to learn a lot quickly from the support of more experienced team members who share valuable learnings. On a final note, you might get the opportunity to travel in order to meet with the teams from all over the world.

 

In your opinion, which qualities are required to succeed as in intern at Ubisoft?

Remaining open to feedback and drawing lessons from every mission is essential. You have to do more than only what you are being asked. It is important to take time to understand the goal of the missions you are given, and to try to go further in order to sometimes offer new solutions. Last but not least, being able to communicate effectively with others is critical in astructure as large as Ubisoft.