Benjamin Nachman

6-month internship in Sound Design at Montpellier Studio


What is your background?

After graduating high school with a social and economic degree, I completed three years of sound technician studies at the SAE Institute of Paris. After two years of work, I decided to resume my studies by training in Sound Design specializing in video games, at ACFA Multimedia. This training made me discover the techniques and production methods specific to interactive media.

What is the most exciting project you’ve worked on?

The most exciting project I have participated in is Space Junkies, a multi-shooter VR FPS, announced at the E3 2017. There were only two of us in the audio team and we took care of sound creation as well as the integration into the audio engine and the monitoring of their evolution. The fact that the game was in VR added a very immersive and addictive aspect to this experience, especially the audio as it is treated differently to non-VR games.

What did you learn during your internship?

This internship enabled me to discover how a team works together in the creative process of a video game. Regular requests for new sounds to support the development of new elements in the game required reactivity and adaptability. Moreover, working along with other teams enabled me to learn the mechanics and elements of gameplay developed in the game for its smooth running.

Why would you recommend this internship at Ubisoft to other students?

An internship at Ubisoft is a unique opportunity to experience the world of work. The work environment is adapted to the creative process and the interactions with the whole team enabled me to learn a lot of new stuff. I recommend this internship because it enabled me to discuss, share and receive knowledge in Audio but also in all the fields related to video games. I have been passionate about video games since my childhood, so having the opportunity to work at Ubisoft was a great opportunity.

In your opinion, which qualities are required to succeed as an intern at Ubisoft?

I think it is important to be dynamic and curious. Every day come new requests and new situations occur in relation to the development of the game. You have to know how to respond quickly in order to support the progress of the project. It is also important to be kept informed on a regular basis about the future content that could be added to the game which will always allow you to be aligned with the team.