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R6 Cursed Selfie Contest

The Doktor is calling... Get cursed this Halloween and unleash your inner demons, horrors, and monsters with the Rainbow Six Siege Cursed Selfie Contest! Spook yourself up and share your best (or worst) cursed selfies with us using the hashtag #R6CursedSelfie for a chance to win the complete 2019 Doktor's Curse Halloween collection! The contest starts at 12:00 PM EDT October 23rd, 2019 and will be open for submissions until 12PM EDT October 31st, 2019. How to enter: Take a spooky cursed selfie. You can make use of the official Snapchat lenses here, cosplay, props, and anything else to help spookify your selfie. Be creative! Save your most cursed, scariest selfie. Submit it to us on Social Media (Twitter, Facebook, Instagram) by tagging us (@Rainbow6Game) and using the hashtag #R6CursedSelfie. Selfies should only include video, images, costumes and/or artwork created by you. The inclusion of images, artwork, or other assets owned/created by a third party (brand, company, or individual) are not eligible to win. Prizing 10 Winners – Complete 2019 Halloween Collection At the end of the Cursed Selfie contest, we'll see who spooked us the most and select 10 winners to be gifted with the complete 2019 Halloween limited-event collection! Winners will be selected based on the following: Spook level. Creativity. Adherence to the spirit of the contest and event. Contest Winners: Winning entries will be contacted at the end of the event to receive prizing and will be contacted personally through their Social Media account for further details on receiving the prize. We’ll be sharing the winning Cursed Selfies at the end of the event Get your scary face on! Check out our official Rainbow Six Siege snapchat lenses! To scan and unlock a Lens from a Snapcode: Open the Snapchat app, point your camera at a Snapcode. Press and hold on the Snapcode on your screen to scan and load. You can also unlock by following the link on mobile, scan a saved image Snapcode from your camera roll, or by swiping up on a Snap you receive from a friend using the Lens. Share the Lens with your friends by tapping the ⓘ icon above the Lens to send it to friends!   For more details, please see the official contest rules. Ubisoft will collect and process your personal data in order to allow you to participate to the competition, to provide you with your prize and to repost your gameplay video. It will be accessible to Ubisoft, its affiliates, to the users of the social media where you posted your participation to the contest and to the users of Ubisoft websites where Ubisoft posted your gameplay video.  It will remain publicly available until you choose to delete it from those social media and require its deletion by Ubisoft from its websites. The processing of your personal data is necessary to execute the contract you have entered with Ubisoft by accepting the rules of the competition. Ubisoft may transfer your personal data to non-European countries that ensure an adequate level of protection according to the EU Commission, or within the framework of the standard data protection clauses adopted by the EU Commission (accessible here). You can withdraw your consent, request a copy of your data, its deletion or rectification, object to the processing of your data, request the restriction of its processing, and receive your information in portable form by contacting Ubisoft’s data protection officers here. After contacting us, if you are not satisfied with the way we handled your request, you may address a complaint to the supervisory authority of your country....

In Theory: "Oblivion" by Mastodon

By Greg Barr "Oblivion," the nearly 6-minute epic song from progressive metal band Mastodon's fourth studio album, Crack the Skye, is as sophisticated as it is heavy. One thing that makes this song so interesting is that nearly every section is in a different meter (accent/beat pattern). This makes the song incredibly engaging with constantly changing grooves (or "feels") that keep both listeners and players on their toes. Following these meter changes can be difficult, especially since the transitions are so smoothly executed - so smoothly, in fact, that a casual listener might not notice them at all.   The glue that holds all of these different feels together is metric modulation. Metric modulation occurs when the subdivisions that make up beats are grouped together in different ways to create different meters without changing the speed of the underlying pulse. In rock, metal, and most other styles of popular music, when someone says they like the "feel" of a particular song, a big part of what they are referring to is the song's meter. Meter in this case is simply a repeating pattern of accented and unaccented beats. So, how do we find the meter of a particular song? The drums often offer us a clue -- specifically, the kick (the big bass drum in a standard kit, played with a foot pedal) and the snare (the high, tight, snappy sounding drum). In rock music, the most common pattern is to have the kick on beats 1 and 3 and the snare on beats 2 and 4, with the spaces between often filled in with a high-hat. The resulting accent pattern or meter is: ONE and TWO and THREE and FOUR and We call this 4/4 time. Brent Hinds of Mastodon, playing live in 2015. "Oblivion" begins with a slow, lumbering instrumental intro in 4/4 time. This builds in energy until it reaches the beginning of the verse, which comes with a hard tempo change. At this point the meter becomes a brisk 3/4. ONE and two and three and ONE and two and three and Listen for the kick on the first beat ONE and the snare on the second beat ONE. You may also notice beat three of each bar is accented as well, especially in the guitar riff. This pattern continues up to the beginning of the prechorus, where something very interesting happens. Each bar is exactly the same length, but rather than dividing that time into three long beats, it's divided into SIX short beats. For comparison, let's overlay the previous accent pattern onto this one: ONE and two and three and ONE and two and three and ONE two three FOUR five six ONE two three FOUR five six This is 6/8 time, which is an example of a compound meter. Notice the snare is now on the fourth beat, accompanied by a guttural roar and what sounds like a tambourine. This combination of sounds makes for a crushing backbeat, or an accented beat that falls exactly halfway through an accent pattern. The chorus introduces yet another accent pattern. Still keeping the counting pulse consistent with the last section, we hear the following: ONE two three four FIVE six seven eight ONE two three four FIVE six seven eight or ONE e and a TWO e and a THREE e and a FOUR e and a Strip away the "e" and the "a" and again we recognize the familiar 4/4 pattern that began this song. But throughout all these changes, the subdivisions have remained at the same speed - it's just the way they're grouped together and counted that changes, and that's what metric modulation is all about. Check out this 2009 performance of "Oblivion" and see how the band applies metric modulation live!   Greg Barr joined the Rocksmith team as a notetracker and composer in 2012. Greg received a BA in music from UC Santa Cruz, studying jazz and classical guitar, as well as composition. He is currently an independent guitar teacher and singer-songwriter, and the owner of Pinebox Studios in California. "Nova Rock 2015-Mastodon-Troy Sanders, Brent Hinds" and "Nova Rock 2015-Mastodon-Brent Hinds" by Alfred Nitsch is licensed under CC BY-SA 3.0 AT...

Intelligence Annex: The Pentagon & DARPA Research Labs

Agents! Following their invasion of Washington D.C., Black Tusk has expanded their operation and placed the Pentagon under siege. You must infiltrate the facility and secure it, as well as uncover whatever the Black Tusk are so adamant about finding. With Episode 2, we have two main missions and an introductory mission available for everyone to play right now. We need you to confront the Black Tusk and shut down their operation before they can gain a tactical advantage over The Division. THE PENTAGON BREAK Agent Sanders has tracked the Black Tusk activities since they began their attacks. You are to rendezvous with her and get briefed on the Black Tusk Intel that she has collected. She will be your main point of contact, and provide radio support during your missions inside the Pentagon. THE PENTAGON The Pentagon, HQ of the military forces of America and abandoned shortly after the Green Poison outbreak; has become ravaged by floods and storms. Following its lock-down, the Black Tusk are the first outside force to enter the complex. These missions take you through the iconic locations of the secret military offices, rooms and hallways of one of the largest office buildings in America. Searching for the main objective of the Black Tusk within this vast military space is a daunting task. You will need to extract the information you need by confronting the entrenched Black Task Forces head on and utilize the Pentagon’s computational power and resources. Since the Pentagon has fallen into disarray following the outbreak, you will come across the remnants of the lives of the men and women who worked there following the evacuation. There is also substantial evidence scattered around the complex that could give you clues as to why the Black Tusk believe the Pentagon holds resources they can exploit, and who might have given their orders. DARPA RESEARCH LABS Deep in the underground of the complex, in the DARPA laboratories, countless assets of immense strategic value remain. The Black Tusk have accessed the complex via the flooded tunnels and are preparing to utilize an abandoned Cold War tunnel network to extract vital DARPA prototypes and assets. We do not want these assets to fall into enemy hands, and we need you to confront the Black Tusk to secure these assets for The Division. Good luck taking back the Last Castle, Agents! /The Division Dev Team ...

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